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Create Projects With Confidence | Model, View, Controller, C# | Design Principles, Design Patterns, UML Diagramming

What you will learn

Create new Unity projects with confidence, performance, and scalability

Master design principles and design patterns

Learn the pros and cons of the most popular architectural approaches

Integrate MVC into projects with success

Avoid the common pitfalls with creating, maintaining, and scaling Unity projects

Plan & create consistently clean code

Identify the best MVC architectures for Unity, for gaming, and for your personal workflow

Get real experience on 4 included projects

Reinforce your knowledge with practical, relevant coding assignments

EXTRA: Full section on Unit Testing & TDD

Description

Welcome to MVC Architecture For Unity!

We all start projects with the best of intentions. But during development we often find our projects do not meet our expectations for organization, scalability, and for our quality of life as developers.

This course gives you the training to create and maintain Unity projects which are faster to develop and easier to maintain.

FEATURES:

•   Rockstar content – Everything you DO need. Just the most relevant, powerful info!

•   Punk-rock editing – Nothing you DON’T need. No “ums”, no waiting, no fluff!

QUALITIES OF MVC:

•   Sound philosophies – Built on top of the best design principles and design patterns – championed by software experts

•   Proven solution – Follow industry-leading practices and solve the biggest challenges with the greatest of ease

•   Language-agnostic – Translate your new training and skills across many platforms and programming languages

BENEFITS OF MVC:

•   Faster software development – The recipe for how and where to implement your next feature is straight-forward

•   Faster project maintenance – The separation of your coding concerns allows each to be more simple and more resilient

•   Empowers you to create projects with confidence, performance, and scalability

TAKEAWAY:

•   After this course you will be confident to design and develop new projects with Unity and MVC

INCLUDED SECTIONS:

•   Course Introduction – Set the vision and goals for the course. Learn the many benefits of MVC architecture for your projects

•   Unity Overview – Review the popularity and power of Unity as a game engine. Discuss the structure of the systems within and how MVC architecture is a welcome addition

•   Software Design – Gain insight on the design principles of master software developers, add design patterns to your list of skills, and see the pros and cons of several custom and established architectural solutions

•   Mini MVCS – Dive deep into this light, powerful architectural framework designed specifically for Unity

•   Sample Projects – Together we’ll review 4 complete Unity projects. All source-code is provided to students. We’ll analyze and review a clock, a login, and a Roll-a-ball game. Finally, all of the course philosophy and theory will come together as we create a custom calculator from scratch

•   Course Conclusion – Review the highlights, celebrate success, and set clear next steps to bring the learnings into your projects

•   EXTRA Content – With the foundation of MVC architecture, we’ll add the power of Unit Testing and Test-Driven Development ( TDD ). With this training you will naturally produce cleaner, more readable, and manageable code

INCLUDED UNITY C# SAMPLE PROJECTS:

•   1. Clock – A clock application. There is no Input, UI, or MonoBehaviours so its a simple way to learn the fundamentals of MVCS

•   2. Login – A user login demo using Unity UI, one View, and one MonoBehaviour. We grow our expertise with MVCS communication between the coding concerns

•   3. Roll-A-Ball – A complete 3D game with expanded scope. Includes multiple views, controllers, and MonoBehaviours.


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•   4. EXTRA: Calculator – An extra special section. Here we create a new project from scratch to serve as a math calculator. Bring together all the philosophy, design principles, design patterns, and architectural learnings of the course into this sample project

INCLUDED ASSETS:

•   Section Videos – High-quality HD video content covering all course topics

•   Section Source Code– Full C# scripting and complete Unity projects included for download

•   Section Challenge Assignments – Expand your knowledge with practical, relevant coding trials

•   Section Quiz  – Ensure you digested all vital info before moving forward

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WHY LEARN UNITY?

•   Unity is a versatile game engine which can be used for creating simulations, prototypes, and games

•   Over 70% of the top 1000 mobile games are created using Unity Technology

•   Deploys to PC, Xbox, PlayStation, iOS, & Android, WebGL, AR/VR, and more!

WHY LEARN MVC ARCHITECTURE?

•   Get hired! Larger teams on more ambitious projects. Experts use MVC

•   Get promoted! Software architecture is a most in-demand skill that teams and leadership value in game development

•   Get it done! Create better projects, more quickly so you can launch your next project on schedule

EXTRA: WHY LEARN UNIT TESTING & TDD?

•   1. Accelerate new features – With testing, developers focus on a small batch of code at a time, not moving on to the next bit until they are done with their batch. This gets results

•   2. Level-up your maintenance – With Test-Driven Development ( TDD ), developers naturally produce cleaner, more readable, and manageable code

•   3. Fail fast & Communicate clearly –  Get feedback quickly and improve your solutions. Leave a legacy of unit testing in your codebase which will serve as the best, living documentation

WHY LEARN WITH SAMUEL ASHER RIVELLO?

•   Sam is a Unity Certified Developer with over 20 years of experience creating games and teaching software design

•   Sam empowers game teams with custom editor tooling for improved workflows ( Game Design, Level Design, 3D Modelers, 3D Animators )

•   Sam is an author and editor, including Adobe, Future Publishing UK, Packt Publishing, and O’Reilly

WHY WAIT?

•   Avoid the common pitfalls with creating, maintaining, and scaling Unity projects

•   You can’t afford NOT to use Unit Testing and Test-Driven development on your projects

•   Let’s do this!

English
language

Content

Course Introduction

Course Introduction 1 – General
Course Introduction 2 – Architecture
Course Introduction 3 – Philosophy
Course Resources
Section Quiz

Unity Overview

Unity Overview
Unity Structure
Unity Code (C#)
Section Quiz

Software Design

Software Design Overview
UML Diagramming
Observer Pattern
Command Pattern
Section quiz

Architectures – 1. Overview

Architectures Overview
Established Architectures
UMVCS Architecture
Section Quiz

Architectures – 2. Mini MVCS For Unity

Mini MVCS Overview
Mini MVCS Installation
Section Quiz

Sample Projects

Sample Project Overview
Sample Project 1 – Clock (Overview)
Sample Project 1 – Clock (Without Mini MVCS)
Sample Project 1 – Clock (With Mini MVCS)
Sample Project 2 – Login (Overview)
Sample Project 2 – Login (Without Mini)
Sample Project 2 – Login (With Mini MVCS)
Sample Project 2 – Login (Coding Assignment)
Sample Project 3 – Roll-A-Ball (Overview)
Sample Project 3 – Roll-A-Ball (Without Mini MVCS)
Sample Project 3 – Roll-A-Ball (With Mini MVCS)
Sample Project 3 – Roll-A-Ball (Coding Assignment)
Sample Project 4 – Custom (Overview)
Sample Project 4 – Custom (Getting Started)
Sample Project 4 – Custom (Creating The View)
Sample Project 4 – Custom (Communicating, Model<->View)
Section Quiz

Course Conclusion

Course Conclusion
Final Quiz

Extra Content

Unit Testing – Overview
Unit Testing – Setup
Unit Testing – Creating Tests
Unit Testing – Test Driven Development (TDD)
Section Quiz