Mastering the Art of 3D texturing using Substance 3D Painter, a Course for all levels – beginner to pro

What you will learn

Understand the fundamentals of 3D texture painting.

Learn how to import and prepare 3D models for texturing.

Familiarize yourself with the Substance Painter interface and tools.

Explore essential brushes and brush settings for painting textures.

Master the art of creating custom materials and using Smart Materials.

Discover advanced techniques such as layer stacking and masking.

Gain hands-on experience in the Physically-Based Rendering (PBR) workflow.

Learn how to bake maps for better detail and realism.

Complete a final project to showcase your newfound skills.

Description

Welcome to the world of Substance 3D Painter, where imagination meets realism through the art of texturing. This beginner’s course is your gateway to mastering the powerful tools and techniques within Substance 3D Painter, a leading software in the realm of 3D texturing and material creation.

Throughout this course, you’ll embark on an exciting journey into the fundamentals of texturing, learning how to breathe life into your 3D models with detailed and realistic textures. Whether you’re a seasoned 3D artist looking to expand your skill set or a newcomer eager to explore the realm of digital art, this course is designed to equip you with the knowledge and skills needed to create stunning textures for a variety of applications, from game development to architectural visualization.

Starting with the basics, you’ll familiarize yourself with the Substance 3D Painter interface and workflow, learning how to navigate its powerful features with ease. From there, you’ll dive into the core principles of texturing, gaining a deep understanding of material properties, texture maps, and the art of layering to achieve realistic results.

As you progress, you’ll explore a wide range of texturing techniques, from creating simple materials to tackling complex surfaces like metal, wood, and fabric. Through hands-on projects and practical exercises, you’ll learn how to unleash your creativity and bring your artistic vision to life in stunning detail.


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Key topics covered in this course include:

  • Introduction to Substance 3D Painter: Interface overview and workflow fundamentals.
  • Understanding Material Properties: Exploring the intricacies of materials and shaders.
  • Texture Mapping Essentials: Mastering UV mapping and texture coordinate systems.
  • Creating Base Materials: Building a foundation with essential materials like metals, plastics, and glass.
  • Advanced Texturing Techniques: Delving into procedural texturing, smart materials, and material blending.
  • Realistic Surface Detailing: Techniques for adding surface imperfections, scratches, and wear.
  • Texture Export and Integration: Optimizing textures for use in various 3D rendering engines and game engines.

By the end of this course, you’ll have the confidence and expertise to tackle any texturing challenge with Substance 3D Painter, unlocking new possibilities for your 3D projects and unleashing your creativity like never before.

Join us on this exhilarating journey into the world of Substance 3D Painter and take your texturing skills to new heights!

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Content

Introduction

Overview of the Course
Overview of Texture painting and role of 3D Painter
Motivation to Learn Substance Painter
Installing Substance 3D Painter
Physically Based Materials and Rendering

Starting Substance 3D Painter

Creating a new Substance 3D Painter project
View Navigation in Painter
Understanding Substance Painter User Interface
Display Settings

All About Layers

Understanding Layer System in Substance 3D Painter
Understanding Texture Sets

Painting a First Aid Kit

12. Baking Mesh Maps
Creating Material – Steel Layer
Adding Effects to Steel Layer
Adding Paint Coating Layer
Instantiating Layers across Texture sets
Importing Resources into Substance 3D Painter
Art Designing to mesh – Adding Paint Layer to a Fill Layer
Adding Dirt Material
Painting Hard Surface Details
Enhancing Hard Surface Details with Horizon Based Ambient Occlusion Filter
Painting Text
Exporting Textures from Substance Painter
Rendering your Scene using NVIDIA iRay