Decide whether or not to take the full dive into XR UX Design

What you will learn

Identify the different types of digital realities that make up this technology landscape

List the various tools and software used to design XR experiences

Explain how the design process differs from traditional 2D experience design

Identify next steps if you decide to pursue a career in XR UX Design

Description

Are you tired of designing flat, 2D experiences? Completely new to XR and the “Metaverse”? Do you understand all of the different types of realities that make up the XR spectrum?

It can be daunting to change careers or shift focus in your current career. And maybe you’re not even sure yet if you want to take the dive into XR and spatial computing. Whether you’re trying to decide if you want to get in the space or you’re thinking of changing careers but you’re not sure where to start, or you just want to have a basic understanding of this technology landscape – you’re in the right place.


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This course is created by a UX Designer for UX Designers. If you’re an existing or aspiring UX designer who wants to move beyond 2D flat design into the future of spatial computing, this course is for you. It’s also helpful for anyone who would like to be on a project team. Or if you’re a business leader thinking of paying someone to create an XR experience for you, this course will definitely help you as well.

See where we’ve been and where we’re headed as I demystify the “Metaverse”. I’ll share my own experiences and learnings as I walk you through my journey transitioning from designing for traditional 2D experiences, to rich and immersive 3 dimensional experiences in Extended Reality.

English
language

Content

Getting started with the course

Welcome to the course!
How the class works
Tools, resources or software needed for this course

All the basics you need to know to get started

My journey towards XR
The current state of the XR industry
Market predictions
Transitioning to 3 dimensions
Degrees of Freedom
All the types of digital realities (AR/VR/MR/XR)
Digital Realities
Design skills
Design tools and software
Hardware for Non-Apple Headsets
Hardware for Apple Headsets
The UX Design Process

Recap and next steps

Recap: The Current State of XR
Recap: Market Predictions
Recap: Transitioning to XR
Recap: Types of Digital Realities
Recap: Design Skills
Recap: Design Tools and Software
Recap: Hardware
Recap: Design Process
Next steps