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Make Photo-realistic Interiors. Learn how to visualize a modern interior scene using Maya in Architectural Modeling

What you will learn

Learn how to model, shade, render and composite an interior scene completely from scratch.

Model Architectural Visualization Projects.

Make own textures

Have a great feel for the advanced professional tools

Dramatically improve your rendering skills

Learn all architectural animation techniques that can only be taught in animation firms.

Description

Maya animation training has become very popular; it is considered the industry standard for professional animators in markets. Its potent character animation and strong visual effects capabilities make it easy to personalize the user interface and make it ergonomic. This software allows everything from paint effects to dynamic simulations of rigid object, soft body, cloth, fluid and hair with a massively interesting scripting language. Maya is perfect for developers, animators, film industry professionals and graphic experts. This professional platform offers top quality for modeling, texture and shared creation tasks as well as features such as rendering, compositing software and simulations.

Maya training lets you select form an option of included software for more efficient production pipeline associated with project and/or client needs.

Maya training helps you increase playback speed and manipulate character rigs with multiple evaluation system for utilizing the computer core and graphic processor to its maximum.

Maya training gives users the ability to sculpt as well as shape models with artistic creativity and an instinct that created detailed, high resolution graphics.

Maya training also creates realism through details and special effects to liquid simulations so whether the sea is calm or rough, you can capture its every mood using this software package.

Maya training guides complete results to a closer proximity as compared to original geometry and deformities. From smoothing to coarsening surfaces, Maya offers a set of choices for the fastidious user. From handheld PC to Ultra HD monitor, Maya training can be acquired across forms, displays factors and resolutions of multiple kinds.


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Maya training provides users specific tools for motion capture acquisition, re-targeting and refinement to use and reuse motion captured data more practically and real time 3 dimensional engine for character rigging, nonlinear animations, on set acquisition and editing to help visualization, conceptualization and performance animation.

More realistic character reactions to outside forces can be accomplished through Maya training and resulting real time simulations.

Maya training also ensures that organic models use sculpting, texturing and painting tool set of sculpting software such as Mud-box.

Maya training enables users to experience cohesive and efficient pipeline solutions with streamlined data transfer workflows and compact integration between 3D suite offerings through asset exchange technologies.

Consistent interfaces provide unified hotkey for view-port navigation and other task plus F-curve editors between applications.

English
language

Content

MAYA Architecture 01 – Setting Up Interior Floor Map

Setting Up Image Floor Plan
Creating 3D Structure
Creating Frame for Window
Creating Window and Doors
Creating Window Frames for Kids Room
Creating Window Frames for Kids Room Continue
Creating Window Frames for Master Bedroom
Toilets and Dining Area
Creating terrace Attached with Living Room
Creating Dry Balcony Attached with Kitchen
Creating Walls for Door Frames
Creating Wooden Frames for Main Door
Creating Wooden Frames for Bedrooms and Toilets
Creating Doors
Modify Center Pivot
Creating Sliding Door for Balcony
Creating Window Grills
Creating Sliding Door for Window

MAYA Architecture 02 – Bedroom Interiors

Introduction to the Bedroom Interiors
Creating Children Bedroom
Creating 3D Bed Droors
Creating Pillows
Creating Bedsheet Using Cloth
Creating Corner Desk with Drawer
Creating Corner Desk with Drawer Continues
Creating Study Table
Creating Seat, Back Rest and Base of Chair
Creating Arm Rest and Smoothing the Chair

MAYA Architecture 03 – Living Room Interiors

Creating Dining Table
Creating Dining Chair
Creating Dining Chair Continues
Creating Sofa Set
More on Creating Sofa Set
Creating Box for Sofa
Creating Centre Table
Creating Table Lamp for Corner Desk
Creating Table Lamp for Corner Desk Continues
Working on Top Corner of Lamp
Creating Rocking Chair for Balcony
Creating Rocking Chair for Balcony Continues
Import Living and Dining Interiors

MAYA Architecture 04 – Bathroom & Kitchen Interiors

Introduction to Creating and Bathroom Interiors
Creating Base Platform for Kitchen
Creating Platform with Sections
Making Drawers for the Platform
Creating Sink on the Platform
Creating Faucet for the Sink
Creating Faucet for the Sink Continues
Creating Microwave Oven
Creating Microwave Oven Continues
Creating Refrigerator
Adding Divisions for Refrigerator
Creating Gas Stove
More on Creating Gas Stove
Creating Protection Rings
Creating Protection Rings Continues
Working on Poly Cylinder
Creating Water Closet
Creating Wash Basin
Creating Shower
Master Room Toilet
Bathroom – Modifying the windows

MAYA Architecture 05 – Shaders and Textures

Introduction to Topics
Putting All Elements In Different Layers
Texturing the Sofaset
Texturing the Center Table and Corner Desk
Texturing the Tv Cabinet and Tv
Texturing the Dining Table and Chairs
Texturing the Rocking Chair
Texturing the Lampshade
Texturing the Kitchen Cabinet
Texturing the Kitchen Cabinet Continue
Texturing Microwave Oven
Texturing the Gas Stove
Texturing the Refrigerator
Texturing All the Doors
Texturing Base Color for the Walls
Texturing the Living Room Walls
Texturing the Inner walls of the Bathroom
Texturing Main Walls
Texturing Main Walls Continues
Texturing – Master Bedroom
More on Master Bedroom
Texturing Kids Room
Creating Floor for the Flat
Making Divisions
Texturing Individual Room Floors

MAYA Architecture 06 – Lighting and Rendering with Mental Ray

Introduction to Lighting and Rendering
Assigning Basic Lights
Adjusting Different Parameters
Mental Ray Setup
Occlusion Shader
Editing the Reflection of the BG
Conclusion