Learn 3d game design, 2D game art, 3D game art, Game level design,#maya, texturing ,lighting and rendering, crash course

What you will learn

Creation of Game Ready assets

Modeling and Texturing of game ready assets

Game development

Process of creating game ready assets

Lighting and Rendering in Marmoset tool bag

Description

In this course you will get the knowledge of 3D applications like Autodesk Maya, Maxon Z- Brush ,Β  Adobe Substance Painter and Marmoset tool Bag.

There is no pre-requirements for this course.

List of Software’s Required

*** Any version of Autodesk MayaΒ  ***

***Β  Maxon Z-Brush ***

*** Adobe Substance PainterΒ  ***

*** Marmoset Tool Bag ***

Enroll Now And Become A Game ready Assets Designer / 3D modeling artist

What you will learn

1. Quick_maya_interface_overview

2. navigation and component modes in maya

3. component mode and tools

4. create and set project

5. setting up the real scale world reference

6. quick_overview_of_UV_unwrapping

7. asset_UV_unwrapping

8. prepearing model for zbrush

9. importing_asset_in_zbrush


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10. quick_zbrush_interface_overview

11. adding_details

12. Decimate master

13. adding_details_on_plane_geometry

14. exporting_asset_for_substance_painter

15. importing_model_into_substance_painter

16. quick_substance_painter_overview

17. intro_to_texturing_in_substance_painter

18. texturing_plane_in_substance_painter

19. exporting_textures_from_painter

20. importing_model_and_textures_in_marmoset_tool_bag

21. lighting_and_rendering_in_marmoset_tool_bag

22. turn_table_and_final_Words

Learning outcome as an Artist :- In this course we are going to emphasis more on the work-flow, Once the artist is comfortable with the work flow, they can create complex models in no time.Β  you can follow along with the with the course or you can learn the process first and create your own model.Β  and if you feel stuck or having any quires regarding with the course , feel free to ask us , we will revert back to you within 12 hours.

Who this course is for:-

  • Anyone Who wants to Create a game ready assets for game engine.
  • Anyone Who wants to learn the pipeline to create the game ready assets.
  • Students of Game design course
  • Anyone Who Knows Programming And Wants To Learn Game Development(You Need To Learn Unity Interface)

Enroll Now!! You Will Not Be Disappointed!!

Thank you !!!!

English
language

Content

Introduction to Complete Course

Introduction

Modeling Asset in Maya

Quick_maya_interface_overview
Navigation and component modes in Maya
Component mode and tools
Create and set project
Setting up the real scale world reference
Quick_overview_of_UV_unwrapping
Asset UV unwrapping
Prepearing model for zbrush

Detailing in zBrush

Importing asset in zbrush
Quick zbrush interface overview
Adding details to the model
Use of Decimate master
Adding details on plane geometry
Exporting asset for substance painter

Texturing in Substance Painter

Importing model into substance painter
Quick substance painter overview
Intro to texturing in Substance Painter
Texturing plane
Exporting textures

Render Test in Marmoset tool bag

Importing model and textures in Marmoset tool bag
lighting and rendering in Marmoset tool bag
Turn table and final Words