You can create a first person controller, add simple bullet shoot mechanism and add a simple npc

What you will learn

Learn Unity Game Engine fundamentals

Create prototypes using in-built tools

Learn basics of C# programming

Learn basic physics, UI, animation and particle system

Description

Welcome to the world of the first person shooter game development.

In this course, you will be creating a simple first person controller along with bullet shoot mechanism using concepts of instantiate, destroy and prefab. Also add an enemy character in your game using Unity’s NavMeshAgent concept.

There a total 6 lessons in this course to make it ease in your learning progress.

  1. Character movements controls
  2. Mouse look mechanism
  3. Physics
  4. Jump & Sprint mechanism
  5. Simple Bullet shoot
  6. Path finding NPC

For more details, please check the individual lesson description.


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By the end of this course, you will be able to create a simple first person shooter game and can later modify according to your requirement.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning programming concepts, but applying them immediately to the games as you go. All the project files will be included, as well as additional references and resources.

For this course, you will follow this process…

  • Challenge yourself to build the custom fps game made by you.
  • Learn in a step-by step manner.
  • Practice makes anyone to be closer to perfection. So even you if miss the concept, come back and watch it again
  • Don’t by heart the code, understand the logic behind the code.

Unity is a game engine used for creating multiple application for multiple platforms. The demand for game development jobs are rising in entire world, so why not try to get one.

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language

Content

Basic First Person Controller with bullet shoot mechanism

Character Movement
Mouse Look Controls
Character Physics
Jump and Sprint Mechanism
Bullet Shoot mechanism
Add a moving NPC/Bot in the game using NavMesh Agent