You can create a first person controller, add simple bullet shoot mechanism and add a simple npc
What you will learn
Learn Unity Game Engine fundamentals
Create prototypes using in-built tools
Learn basics of C# programming
Learn basic physics, UI, animation and particle system
Description
Welcome to the world of the first person shooter game development.
In this course, you will be creating a simple first person controller along with bullet shoot mechanism using concepts of instantiate, destroy and prefab. Also add an enemy character in your game using Unity’s NavMeshAgent concept.
There a total 6 lessons in this course to make it ease in your learning progress.
- Character movements controls
- Mouse look mechanism
- Physics
- Jump & Sprint mechanism
- Simple Bullet shoot
- Path finding NPC
For more details, please check the individual lesson description.
By the end of this course, you will be able to create a simple first person shooter game and can later modify according to your requirement.
The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning programming concepts, but applying them immediately to the games as you go. All the project files will be included, as well as additional references and resources.
For this course, you will follow this process…
- Challenge yourself to build the custom fps game made by you.
- Learn in a step-by step manner.
- Practice makes anyone to be closer to perfection. So even you if miss the concept, come back and watch it again
- Don’t by heart the code, understand the logic behind the code.
Unity is a game engine used for creating multiple application for multiple platforms. The demand for game development jobs are rising in entire world, so why not try to get one.
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