• Post category:StudyBullet-3
  • Reading time:7 mins read


Use Blender for 3D Modeling, UV mapping, Video Games, Animation Simulation, Geometry Node. Beginners & intermediate

What you will learn

Use Blender and understand it’s interface

Understand the principles of modelling

Learn the basics of animation

Create your own materials

UV map and unwrap your models

Cloth Simulation

New: Geometry Nodes!

Render and composite beautiful renders

Description

In this course, I will teach you the complete process of creating a professional full body character that is ready for movies or for game cinematic.

This course is for beginners and intermediate artists so before you dive into this, make sure that you have at least a basic understanding of Blender. We start by introducing the blender interface and we explain all the properties then we go into the edit mode and explain the basic modeling tools such as extrude, bevel, loop cut, spin and more. After that we start modeling a small 3D interior. By this example we go through the most useful Technique for modeling, lighting, volumetric light, shading and more to make our scene very great looking interior. As well we cover topics like Modifiers , particle system, making material & texture to our model in Shading, using Node Wrangler, UV Editing, UV Unwrap, how to add Mark seam, apply different material to one model, Link-Transfer Data to Apply one material to multiple Object and more. The for the lighting we use a HDRI and we go through the Easy HDRI add-on & Emissive to the lamp, adding lights and HDRI to our scene, image as Plane add-on & take render a still image, adjusting our scene’s light to a night scene part 1, God rays or volumetric lights the we are correcting the forgotten parts and Final corrections for rendering at the end Render setting to make a final render

After that we take another example to explain the cloth in blender. We make a flag and animate it using Cloth simulation and wind force field. In the next part of simulation, we discus about the Wind setting and we make a ball animation using Rigid Body. Later on, we explain an easy way about the emissive and how important is that for lighting scene. So, we make Emission material, Blender title and some Susan’s head and we apply different emission on those. Finally, Geometry node which is very power full and very cool node system in blender which allow you to make better result the particle system. We will go through it and make a small monkeys Beach using geometry nodes of blender 2.93


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So, if you are looking to create professional scene that is 100% made in Blender, then this course is for you.

English
language

Content

Introduction
Getting started with Blender 2.93 LTS
Navigating the viewport
Interface Overview
Viewport Shading and Overlays
Project Files
3D Cursor
3D Cursor
Render , Output , View layer etc Properties panels
Modifier , Particle System ,and Object Data Properties
Physics , Constraints and Material properties
Scenes, layers, and collections
Greece pencile
Add object , lights
Modeling
Understanding the basic of Edit Mode part 1
Understanding the basic of Edit Mode part 2
Curves
Starting modeling the table using modifiers and cuvres
Modeling the chair – apply transform – part 1
Modeling the chair – using the Lattice – part 2
Make the wall and the floor
How to make the ceiling
Make a middle east window and floor carpet
Make a plate
Making a Pan & fix the Face Orientation
making a Ceiling lamp using solidify modifier
Modeling a Teapot using Curves and Screw modifier
Setting brick around our window using array & curve modifiers
Start adding material & texture to our model in Shading , using Node Wrangler
UV Editing, UV Unwrap , Add Mark seam
Apply different material to one model
Link-Transfer Data to Apply one material to multiple Object
Easy HDRI add-on & Emissive to the lamp
Adding lights and HDRI to our scene
Image as Plane add-on & take render an still image
Adjusting our scenes light to a night scene
God rays or volumetric lights
Correcting the forgotten
Final corrections for renderig
Render setting to make a final render
Cloth simulation making a flag animation
Wind setting & make ball animation using Rigid Body
Emission tite and monkeys
Geometry node