Learn How to Make a Simple 2D Game in Unity

What you will learn

You will learn basics of game development

You will learn how to code in C# and how to use Unity

You will learn to make simple time-killer

You will learn how easy it is to make video games


Are you interested in game development but don’t know where to start? This free course is perfect for complete beginners with zero knowledge in game development. In just a few hours, you will learn the basics of 2D game development and create your own simple game.

You will learn how to install Unity and Visual Studio, familiarize yourself with the Unity interface, and learn the basics of 2D game development, including rigidbody and collider components, scripting, character movement and jumping, collision detection, and animations.

You will learn how to create a gun and aim with it, how to rotate it around the character, and how to make it shoot bullets. You will also learn how to create targets, a target spawner, and how to add environment elements and UI elements, such as score and timer, to your game.

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With clear and easy-to-understand step-by-step instructions, you’ll be able to make a simple game and get a taste of what game development is all about.

Enroll in this free course now and start your journey into game development!

Course Outline:

  • Installing Unity and Visual Studio
  • Unity Windows and Tools
  • Vector 2D
  • Rigidbody and Collider components
  • Scripting and Character movement
  • Collision detection
  • Animations and blend-trees
  • Creating a gun and aiming with it
  • Rotating the gun around the character
  • Shooting bullets
  • Creating targets and a target spawner
  • Environment elements and background
  • UI elements: score, timer, and bullet count
  • Gun reload system with a mini-game inside of a game
  • Restart of the game



Important to know – Mindset of the course
Important to know – Course guide
Important to know – Q&A
Important to know

First steps

Install Unity and Visual studio
Unity windows and tools
Vector 2D and How to 2D games work
Example of using rigidbody and collider


First script ,input and movement
Jump of a charcater
Collision detection


Move and Idle animation
Animations and blend tree
Character flip

Not the end

What is next?