2 hours guide how to create your first prototype in Unreal Engine 5

What you will learn

How to Unreal Engine 5

Simple prototyping of a game

Where to get assets and how to setup them

How to work with Blueprints at basic level


In this course you will learn how to create very basic runner project using Unreal Engine. There is no difficult tasks or complete explanation for every step – just simple steps for beginners to follow and learn basics. This guide has 2 hour overall duration so if you follow every step correctly – you will complete it around 2 hours. Quick and good step forward.

Notice: If you are looking for complete guide or deep explanations of blueprint or advanced technics this guide is not for you.


1) Can I download the materials or the project somewhere?

Answer: no, the project is made completely from scratch, all elements are developed from scratch, and what is taken from the assets is available free in the internet. The project is not available for download in order to curb piracy and theft of copyright content.

2) Is it possible to ask about the topic of the course?

Answer: Of course you can. I will read and answer. If you need help with some additional points, for example, “how to add “a stuff” to the game”, then you can also contact me, I will help. The only thing is that I will not write the code for you, I will only tell you how to do it.

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4) What will I learn in this course?

Answer: everything you need to create a fully working runner game.

5) What is the format of the classes?

Answer: Classes are held in the format of video lessons. Each next lesson builds on the previous lesson, so it is recommended to complete the tasks in order.

6) Is there support after the course?

Answer: You can always ask the project author your question related to the course and elements within the project. There are no time limits after completing the course.



Creating Runner Racing game

Learning Unreal Engine’s UI
Level design
Adding start and finish lanes
Adding character
Setting up the character
Setting animations for characters
Creating AI for opponent
Creating win and lose conditions
Creating UI for the game
AI opponents improvements
Adding footsteps sound
Advanced level design and creating moving obstacles