The Godot 4 Tutorial For Complete Beginners
Learn the basics of the godot engine interface by creating a flappy bird clone!

What you will learn

Develop foundational skills in Godot 4.0 game engine

Create challenging game levels with obstacles, physics, and balanced difficulty.

Understand and Learn the basics of the Godot Engine Interface

Learn how to playtest and iterate game design.

Description

Embark on an exciting journey into the world of game development as you explore the fundamentals of the Godot Engine interface by crafting your very own Flappy Bird clone! In this immersive experience, you’ll discover the power of one of the industry’s most versatile game development platforms.

Through hands-on tutorials and step-by-step guidance, you’ll grasp the essential concepts of game design, such as scene creation, player controls, and physics. As you delve into the creation process, you’ll gain insights into the art of game programming, scene transitions, and the dynamics of game objects.


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By the end of this engaging adventure, you’ll not only have a functional Flappy Bird replica but also a solid foundation in Godot’s interface and game development principles. Whether you’re a seasoned developer looking to expand your skills or a complete novice, this course promises a rewarding and educational experience that will set you on the path to creating your own gaming masterpieces.

This interactive journey is designed to be accessible to all, making it perfect for beginners while offering valuable insights to more experienced developers. You’ll also explore the art of game asset creation, sound integration, and fine-tuning gameplay mechanics, ensuring your Flappy Bird clone is polished and ready for the world to enjoy. Dive into the world of Godot, and watch your game development skills take flight!

English
language

Content

Introduction

Introduction
Creating Project

Step 1- Godot UI

Importing Assets

Step 2- Physics and Programming

Creating Bird
Adding Script to the Bird

Step 3- Spawning Objects

Creating Pipes

Step 4 – Logic and UI

Fixing Spawning Issues