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From Theory to Practice with examples and PSM I certification preparation

What you will learn

Agile

Scrum Certifications

PSM1

PSM I

Scrum

Scrum Roles

Scrum Accountabilities

Scrum Events

Scrum Artifacts

Best practices

Advanced Scrum topics

scaling scrum

Product Backlog Management

Release backlog

Agile Estimation

Estimate Value

Maximize the value

Scrum Sprint Simulation

Product Vision

PSPO I

PSPO 1

Description

Do you want to learn Scrum’s best practices and techniques? Are you interested in preparing for the PSM I(TM) certification exam?

In our course, you’ll discover all the insider secrets of Agile and Scrum, and witness a simulated Scrum team in action. You’ll see how they implement best practices and techniques to overcome challenges and improve their product. What’s more, you’ll be able to replicate their process with ease in your own team.

Throughout the course, you’ll also have the opportunity to take mock exams for Scrum certifications and use templates to create important artifacts such as a Product Vision, product backlog, Scrum board, release backlog, Definition of Ready, Definition of Done, and more. These artifacts are essential for Product Owners and Scrum Masters and will make a real difference in your role.

Includes: “Free E-BOOK” with sample chapters of the book “Scrum Unlocked”.

Real Scrum: This course is totally aligned with the latest version of the Scrum Guide.

NOTE: the  certification exam is not included and must be purchased separately.

What you will learn?

1. Origins of Agile: What are the key concepts, philosophy, and knowledge that are behind Agile.

2. Two approaches of Work – A Game for you: A Game to learn some agile values and the differences between the waterfall model.

3. Agile Investment Model: How agile contributes to the economic success of a project, product, and investors. How an agile vendor contract typically looks like.

4. What is Agile?: The core concepts and values to understand agile.

5. Scrum Certifications: A summary of the most important Scrum certifications and a guide with mock exams to practice for it.

6. Introduction to Scrum: A walkthrough throw Scrum including an overview of the roles, ceremonies and artifacts.

7. Scrum Roles: What each role is expected to do in Scrum and how they collaborate with each other.

8. Scrum Events: How the team members of a scrum team collaborate in specific meetings to take decisions about the product they are building and improve constantly.

9. Scrum Events Agenda: An overview and practice of how the events look in sprints of 2 and 1 weeks and tips to organize them.

10. Scrum Artifacts: The artifacts in Scrum, who should manage each of them. Including a template to create your definition of done.

11. Defining the Product Vision: Defining a Product vision is a key technique for any scrum team to understand where they are going, what they are building and the impact they want to do with it. This section shows a method and example to create a Product Vision.


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12. Product Backlog Management and Release Backlog – How to Maximize the Value: A workshop and full example though a method and technique to prioritize the Product backlog in order to maximize value and define upcoming releases.

a. Estimate Value

b. Estimate effort of the Product Backlog

c. Order and Maximize the value

13. Scrum Sprint Simulation: Team Product and Example: A complete sprint simulation with a scrum team working on a product, taking decisions and improving.

14. Tools: a list of tools to use with Scrum or remote work.

What you will you create and do?

  • Exercise to compare agile vs. waterfall.
  • Take mock exams for PSM1™ Scrum certifications
  • Create an assessment of scrum roles for you or other team members.
  • Create the agenda and calendar for scrum events.
  • Create a Definition of done.
  • Create a Product Vision
  • Create and organize the Product backlog
  • Create User stories.
  • Estimate the size of User Stories.
  • Estimate and Maximize the value of User Stories
  • Create a Sprint Backlog and task board.
  • Create a Release Backlog.
  • Create an assessment of your Scrum Implementation and which methods implement with actions.
  • Create a Definition of Ready with a Template.
  • Create a Product Backlog and Sprint Backlog
  • Create a Retrospective structure with activities.

This course is specifically for:

  • People that want to see how a pragmatic Scrum team really works.
  • People that want to take a scrum certification like PSM1™ or CSM™.
  • People that want to see methods to use in Scrum.
  • People that know Scrum framework and theory and want to see best practices.
  • Product Owners, Project Managers, Scrum Masters, Team members, developers Entrepreneurs.
  • People looking to learn more about Scrum or how to implement Scrum.

Why take the class? What you will gain?

  • Understanding how to implement Scrum with best practices.
  • Resources and templates to apply to a Scrum Team.
  • Understanding of how a Scrum team works.
  • Ideas to use in your Scrum team.
  • Ideas to facilitate Scrum Events.

A trademark notice statement

Scrum dot org, Professional Scrum™, Professional Scrum Master™, Professional Product Owner™, PSM II™, and PSPO™ are trademarks of Advanced Development Methods and registered in one or more countries.

A disclaimer statement

The statements made, and opinions expressed herein belong exclusively to the author and are not shared by or represent the viewpoint of Scrum(.)org. This document does not constitute an endorsement of any product, service or point of view. Scrum(.)org makes no representations, warranties or assurances of any kind, express or implied, as to the s, accuracy, reliability, suitability, availability or currency of the content contained in this presentation or any material related to this presentation. In no event shall Scrum(.)org, its agents, officers, employees, licensees or affiliates be liable for any damages whatsoever (including, without limitation, damages for loss of profits, business information, or loss of information) arising out of the information or statements contained in the document. Any reliance you place on such content is strictly at your own risk.

This book provides information about the Scrum framework and its application in software development projects. The information provided is based on current best practices and the author’s experience in the industry. However, the author and publisher do not guarantee the accuracy, completeness, or suitability of the information contained in this book. The readers are responsible for verifying the applicability and relevance of the content to their specific situations. The author and publisher shall not be liable for any direct, indirect, incidental, or consequential damages arising from using the information presented in this book.

Attribution and use of guides

  • This course or document may use quotes, interpretations, adaptations, and extracts from the Scrum Guide (TM), Nexus Guide (TM), Kanban Guide for Scrum Teams™, and Evidence-Based Management Guide™ to point the attention of the student to essential concepts, ideas, rules, and practices.
  • The Scrum Guide (TM) authors are Ken Schwaber and Jeff Sutherland.
  • The Nexus Guide (TM) is developed and sustained by Ken Schwaber and Scrum dot org.
  • Evidence-Based Management (TM) was collaboratively developed by Scrum org (TM), the Professional Scrum Trainer community, Ken Schwaber, and Christina Schwaber.
  • The Kanban Guide for Scrum Teams (TM) was developed and sustained by Scrum org, Daniel Vacanti, and Yuval Yeret.

License under the Attribution Share-Alike license of Creative Commons.

Please read the original guides.

English
language

Content

Introduction

Introduction
Overview of the course
Disclaimer

Agile Fundamentals

Fundamentals of Agile – Learning objectives
Plan do check act
Certainty vs Uncertainty
Iterative and Incremental development

Game: Two approaches of work (optional)

Two approaches of Work – Learning Objectives
Two Approaches of Work – A Game for you – Part 1 (use paper or template link)
Two Approaches of Work – A Game for you – Part 2 (use paper or template link)
Actvity: Reflect on the game
Conclusions of the approaches of the Game
Activity: Impact on Stakeholders (use template link – Stakeholders tab)
Activity Review: Impact on Stakeholders

Investment in Software and Agile Contract

Agile Investment Model – Learning Objectives
Agile Investment Model: Investment Options
Agile Investment Model: Fixed Price Contract vs. Agile Contract
Agile Investment Model: Investment in Software

Agile Mindset

Agile – Learning Objectives
Activity: What is Agile and what is not? (Use paper)
Activity: Values puzzle (use link)
Activity Solution: Agile Values Puzzle Solution
Agile Manifesto: 4 Values
Activity: Agile manifesto – Principles puzzle (Use link)
Agile Manifesto: 12 Principles
The Agile Mindset

Scrum

Introduction to Scrum – Learning Objectives
What is scrum?
Scrum Accountabilities
Scrum Flow
Uses of scrum
Scrum Framework
When to use Scrum?
Scrum Pillars: Empirical Process Control
Scrum Values

Scrum Certifications

Scrum certifications

Agile and Scrum Culture

Scrum Culture – Learning objectives
Scrum is very easy and very hard
Scrum Implementations: Scrum-but, cosmetic scrum, agile fertile soil
Agile is about people

Scrum Accountabilities

Scrum Accountabilities- learning objectives
The Product Owner
Developers
Scrum Master
Scrum Team
Other Roles outside Scrum Team
Scrum Roles Self assessment

Scrum Events

Scrum Events – Learning objectives
Scrum events: Overview
Scrum Events: Time-box
Sprint Planning
Sprint
Cancelling a Sprint
Daily Scrum
Sprint Review
Sprint Retrospective
Product Backlog Refinement (ongoing process) – Not an event
Create Scrum Events Agenda – Learning objectives
Scrum Svents agenda examples
Challenge: Create Scrum Team agenda

Scrum Artifacts

Scrum Artifacts – Learning objectives
Scrum Artifacts
Product Backlog
Product Goal – Commitment for the Product Backlog
Monitoring Product Goals Progress : Release Burn-down Chart
Sprint Backlog
Sprint Goal – Commitment of the Sprint Backlog
Monitoring Sprint Progress: Sprint Burn-down chart
Increment
Definition of Done – Commitment for the Increment
Create the Definition of Done with a Template

Review of the Scrum Framework

Review of the Scrum cheatsheet

Advanced Topics

Technical Debt
The 8 stances of a Scrum Master
The 6 stances of a Product Owner
Saling Scrum with Nexus
Forming storming norming performing

Product Vision

Product Vision – Learning Objectives
What is a User Persona?
Product Vision – Learning Objectives
Elevator pitch: Description and Activity

Release Planning and Backlog Prioritization

Release Planning – Learning-objectives
Build the Product Backlog
Estimating the Value of the Product
Estimating the Effort of the Product Backlog
Ordering the Product Backlog by Return of Investment
Slice stories to maximize their value
Planning the Release Backlog
Create the Release Backlog
Maximize the Value of your Product Backlog

Scrum Team Simulation

Scrum Team Simulation – Learning-objectives
Meet the team: Team members, Vision and events agenda
Scrum Implementation Assessment
Product Backlog Management: Estimate Value and Effort
Product Backlog Refinement: Slice Big Stories
Product Backlog Refinement: Story points & 3Cs. Definition of Ready
Definition of Ready
Create a Definition of Ready
Velocity, Past Performance and Capacity
Sprint – Day 1/5 – Sprint Planning – Topic 1 & 2: Why & What to build
Sprint – Day 1/5 – Sprint Planning – Topic 3: How to build it
Daily Scrum: Daily standup
Sprint – Day 1/5: Work and Sprint Burndown chart
Sprint – Day 2/5: Daily Scrum, Work and Sprint Burndown chart
Sprint – Day 3/5: Daily Scrum, Scope Conflict, Sprint Burndown chart
Refinement during the sprint
Sprint – Day 4/5: 1st Story Done, Sprint Burndown chart
Sprint – Day 5/5: All Stories Done, Sprint Burndown chart
Sprint – Day 5/5: Sprint Review
Preparing the Retrospective: 5 step framework
Sprint – Day 5/5: Sprint Retrospective
Assignment: Create a Retrospective

Agile Estimation

Agile Estimation – Learning objectives
Estimation Activity part 1 (use link or paper)
Estimation Activity part 2
Estimation Activity part 3
Estimation Activity part 4
Absolute vs. Relative Estimation
Cone of Uncertainty
Effort vs. Accuracy
Planning Poker: How to play and Example

Scrum Certification Preparation

Certifiaction Preparation Guide
Scrum Guide 160 Hard Questions
PSM I ™ CSM ™ Certification 160 Mock question

Bonus Section

Tools for Agile Project Managent
Bonus Lecture