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Create Projects With Confidence | 2D, 3D, C# | Colliders, Collision Detection, Gravity, Joints, Ragdoll, & Rigidbody

What you will learn

Get an in-depth understanding of the Unity Physics system

Learn how and when to integrate Physics in your game projects

Break down abstract game design mechanics into practical Unity Physics solutions

Program C# for the most common and powerful Physics tasks

Grasp key advanced topics and understand the future of Unity Physics

Understand the A-Z of Unity Physics

SAMPLE GAME: Create a clone of the Angry Birds 2D game with collision detection and resolution

SAMPLE GAME: Create a clone of the Marble Madness 3D game driven by Physics forces

Description

Welcome to Physics For Unity!

Game physics is a vital skill for developers who want to add fun, variety, and realism to their games. Unity physics functionality includes collision detection, collision resolution, and spatial queries. This course covers the theory, components, C# programming for these fundamentals and more. Put your new knowledge into practice with the two complete sample game projects included in the course.

This course gives you the training to create and maintain Unity physics projects which are fun to develop and popular with users.

FEATURES:

• Rockstar content – Everything you DO need. Just the most relevant, powerful info!

• Punk-rock editing – Nothing you DON’T need. No “ums”, no waiting, no fluff!

BENEFITS OF GAME PHYSICS:

Physics is Fun! – Creating Physics games is fun and playing them is fun too

Physics is Emergent! – Simply adding Physics into your gameplay adds variety and a wow-factor that users will love. Surprise your users with a freshness that keeps them coming back to play more

Physics is Educational! – The Unity engine includes Physics solvers based on academically rigorous approaches. Developers and players can learn more about the science just by playing

TAKEAWAY:

After this course you will be confident to design and develop new Physics projects with Unity

INCLUDED SECTIONS:

• Course Introduction – Set the vision and goals for the course. Learn the many benefits of game Physics for your projects. We cover everything from 2D, to 3D, to C# programming

• Unity 2D Physics – Learn the fundamentals; Rigidbody, Colliders, Effectors, Joints, and more!

• Unity 3D Physics – Level-up your skills; PhysicMaterial, Bounciness, Friction, Ragdolls, & Terrain

• Unity C# Physics – Dive deep into programming; OnCollision, OnTrigger, Collisions, Colliders, & Forces

• Sample Projects – Together we’ll create 2 complete Unity game projects. All source-code is provided to students to create your own projects inspired by the world-famous 2D game and arcade classic 3D game

• EXTRA Content – Polish your skills with with these best practices and optimization techniques. You will naturally produce cleaner, more readable, and manageable projects

INCLUDED UNITY C# SAMPLE PROJECTS:

• 1. Angry Birds (Clone) – A complete 2D Unity Physics game. Master the Physics tricks used by the world-famous game for Console, PC, & Mobile. Build the project from scratch with Unity 2D Components

• 2. Marble Madness (Clone) – A complete 3D Unity Physics game. Learn from a game that started the Physics revolution. Create this arcade classic in Unity with C# Physics

INCLUDED ASSETS:

• Section Videos – High-quality HD video content covering all course topics


Get Instant Notification of New Courses on our Telegram channel.


• Section Source Code– Full C# scripting and complete Unity projects included for download

• Section Quiz – Ensure you digested all vital info before moving forward

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WHY LEARN UNITY?

Unity is a versatile game engine which can be used for creating simulations, prototypes, and games

Over 70% of the top 1000 mobile games are created using Unity Technology

Deploys to PC, Xbox, PlayStation, iOS, & Android, WebGL, AR/VR, and more!

WHY LEARN UNITY PHYSICS?

• Get hired! The course fundamentals prepares you for Physics-related game development jobs

• Get promoted! Game Physics is an in-demand skill that teams and leadership value in game development

• Get it done! Create better projects, more quickly so you can launch your next project on schedule

EXTRA: WHY LEARN UNIT TESTING & TDD?

• 1. Accelerate new features – With testing, developers focus on a small batch of code at a time, not moving on to the next bit until they are done with their batch. This gets results

• 2. Level-up your maintenance – With Test-Driven Development ( TDD ), developers naturally produce cleaner, more readable, and manageable code

• 3. Fail fast & Communicate clearly – Get feedback quickly and improve your solutions. Leave a legacy of unit testing in your codebase which will serve as the best, living documentation

WHY LEARN WITH SAMUEL ASHER RIVELLO?

• Sam is a Unity Certified Developer with over 20 years of experience creating games and teaching software design

• Sam empowers game teams with custom editor tooling for improved workflows ( Game Design, Level Design, 3D Modelers, 3D Animators )

• Sam is an author and editor, including Adobe, Future Publishing UK, Packt Publishing, and O’Reilly

WHY WAIT?

Avoid the common pitfalls with creating, maintaining, and scaling Unity projects

You can’t afford NOT to use 2D & 3D Physics in your projects

Let’s do this!

English
language

Content

Course Introduction

Course Introduction
Integration, Collision Detection, and Collision Resolution
Unity’s Physics System (Past, Present, and Future)
Unity’s Physics Project Settings
Physics Lifecycle, Physics.Simulate(), and Time Dilation
Course Resources
Section Quiz

Unity 2D Physics

The Rigidbody2D Component
The Collider2D Component
2D Effectors
2D Joints
Physics for Unity Sprite Shape
Section Quiz

Unity 3D Physics

Rigidbody & Collider For 3D
The Physics Material Asset
3D Joints
Ragdoll Physics
Terrain Physics
Section Quiz

Unity C# Physics

OnCollision Events and the Collision Object
OnTrigger Events and the Collider Object
Adding Programmatic Forces
isSleeping, isKinematic, useGravity, and Velocity
Physics.Raycast (), RaycastCommand, & ScheduleBatch ()
Physics Debugging: Debug.DrawRay (), Physics Debugger Window, & Profiler Window
Section Quiz

Sample Game Project 1 – Angry Birds – 2D Clone

2D Project Setup
Creating the Player and Input
Creating the Obstacles
Adding Win/Loss Conditions
Adding Extra Polish
Section Quiz

Sample Game Project 2 – Marble Madness – 3D Clone

3D Project Setup
Creating the Player and Input
Creating the Obstacles
Adding Win/Loss Conditions
Adding Extra Polish
Section Quiz

EXTRA Content

Best Practices with Physics
Optimizing Physics
Predicting Physics Trajectory
DOTS for Unity Physics
Section Quiz