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Mastering Game Development with libGDX
A Comprehensive Guide to Creating Interactive Games

What you will learn

Gain a comprehensive understanding of Java fundamentals and effectively implement them in practical, real-world projects to enhance your programming skills.

Acquire a solid grasp of the fundamental principles of libGDX, a game development framework, and adeptly integrate them into real-world projects

Achieve mastery in the diverse libGDX packages specifically designed for 2D game development,allowing you to create engaging and visually captivating games.

Explore the practical applications of Object-Oriented Programming (OOP) concepts, delving into how they are utilized in the development of software systems

Cultivate your game development prowess bycreating fully playable games,experiencing a profound sense of accomplishment as you witness your projects come tolife

Harness user input mechanisms to dynamically alter the game’s state, empowering you to create interactive and responsive gameplay experiences.

Implement captivating animations for in-game characters and text elements, elevating the visual appeal and engagement of your gaming projects.

Enhance the audio-visual experience of your games by seamlessly integrating music and importing graphical assets, adding depth and immersion to your creations

Develop intricate multi-screen gaming experiences and meticulously designed menu screens to provide players with a comprehensive and enjoyable gameplay journey.

Description

Unlock the world of game development with libGDX in this comprehensive course. Dive into the exciting realm of game creation and learn how to build captivating games step by step. Whether you’re a beginner or an experienced developer, this course will take you on a journey through the key aspects of libGDX game development.

Course Sections:


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  1. Project Set-Up and Game Class: Get started with libGDX and set up your game project.
  2. Creating Game Elements: Develop the foundational components, including actors, screens, and the main class.
  3. Animating Your Game: Explore the magic of animation as you breathe life into your game characters.
  4. Game Mechanics and Logic: Implement essential game mechanics and logic to make your game engaging.
  5. Audio and Visuals: Enhance the gaming experience with sound effects, background music, and graphical elements.
  6. User Interaction and Controls: Learn to manage player input, touch events, and device features.
  7. Menus and Screens: Create an immersive user interface with menus, screens, and interactive elements.
  8. Final Touches and Conclusion: Polish your game, review your work, and prepare to release your masterpiece.

This course is designed to provide you with a solid foundation in libGDX game development, enabling you to bring your gaming ideas to life and share them with the world. Whether you dream of creating mobile, desktop, or web-based games, this course will equip you with the skills and knowledge to turn your vision into a reality. Join us and embark on your journey to becoming a proficient game developer.

English
language

Content

Getting Started with Java and libGDX Game Development

Install Java and Eclipse
Plugin Installation for Eclipse
How to Create a LibGDX Project
libGDX Sprite and SpriteBatch
libGDX Orthographic Camera
libGDX Game Lifecycle
libGDX Input Proccesing

libGDX Project SetUp

libGDX Project SetUp

In-Depth libGDX Game Development Guide

Creating libGDX Game Project
Main Class Set-Up
Monty Class Development
Deep Dive: Monty Class Development
Door Class Development
Deep Dive: Door Class Development
The Game Manager Class
Deep Dive: The Game Manager Class
Input Management
Deep Dive: Input Management
Handling the Doors
Deep Dive: Handling the Doors
Restarting the Game
Deep Dive: Restarting the Game
Set Background
Deep Dive: Set Background
Text Management
Deep Dive: Text Management

Building a Mole Whacking Game with libGDX

Section Overview | Creating Mole Game Project
Setting Game and Cameras
Creating the Mole Class
Creating the Game Manager Class
Mole Class Update
Animating the Moles
Game Sound Management
Text Management
Section Conclusion

Developing a Catch Ball Game with libGDX

Catch Ball Project Set-Up
Game Manager Development
Main Class
Set Up Cameras and Viewpoints
Create the Basket
Input Manager Set Up
Create the Ball
Spawn Manager Development
Randomize and Display the Ball
Text Manager Class Development
Display Score and Record
Menu Screen Display
Menu Screen Functionality
Back Key Set Up
Action Sound Implementation
Add Background Sound
Section Conclusion

Building a Cheese Chase Game with libGDX

Get The Cheese Section Overview
Project Set Up and Cheese Game Class
Base Screen Development
Creating the Mouse Actor
Animating the Mouse Actor
Displaying the Mouse
Moving the Mouse
Displaying the Cheese
Mouse – Cheese Intersection
Displaying the Background
Adding Text Graphics to Your Game
Adding Menu Screen to Your Game
Section Conclusion