Learn Blueprints in Unreal Engine by creating a simple mechanic in UE5

What you will learn

How to navigate inside Unreal

How to model inside Unreal

How to code with Blueprints

How to add Physics and Ragdoll

How to make UI for your game

Description

If you want to create a game in Unreal Engine 5 but it feel overwhelming this tutorial will help you to get started. I will take you from an absolute beginner to create your first game mechanics!

Unreal Engine 5 allows you to create real time apps such as Games, Movies, Arch Viz and much more!

We will focus on working with Blueprints, a system that allows you to create code without writing! We will create some traps that move and when touching the player will make the game finish.


Get Instant Notification of New Courses on our Telegram channel.


We will also learn how to model inside Unreal Engine 5, a new way of modeling inside the engine is a new feature that not many people are aware of.

Learn to create a GTA Wasted feature in Unreal Engine 5. In this UE5 Beginner tutorial you will learn how to model, use Blueprints to create traps and add multiple features like UI, Camera Shake and Ragdoll to have the GTA Wasted screen when your character dies.

In this course you will learn:

  • How to navigate inside Unreal
  • How to Model inside Unreal
  • How to create Blueprints
  • How to send messages between Blueprints
  • How to add Physics and Ragdoll
  • How to add UI to your game
English
language

Content

Creating a game mechanic in Unreal Engine 5

Creating our Project
Viewport Navigation basics
Content browser and creaing our level
Modeling our traps
Creating our Trap Blueprint
Moving the spikes
7. Blueprint Communication
Add Ragdoll to the character
Adding Black and White screen
Adding Slow Motion
Importing textures to Unreal
Creating the Wasted Widget
Adding the Widget to the screen
Animating our Widget
Showing our Wasted Animation when dead
Adding Camera shake
Adding the Wasted Sound
Triggering the Dead only once
Adding Materials to the Trap Blueprint
Creating a simple level