Games in Scratch #2: Tower bloxx
Creating Tower crane game with clones, “My blocks”, conditional statements in Scratch (Hard level)

What you will learn

working with X and Y coordinate axes

cloning sprites, describing its game logic

working with variables and loops

customizing sound effects

Description

In this course we will create game “Tower bloxx” in the Scratch programming language. We will learn by doing!

Difficulty level of this course: easy \ medium \ hard

Who is this course suitable for:


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  • Teachers and parents who want to keep their children busy ๐Ÿ™‚
  • Children and teenagers with with strong knowledge of Scratch

The course also contains theoretical explanations, but most of the course is practical. We will repeat or learn such areas as:

  • working with the coordinate system, why and when our coordinates are positive/negative;
  • working with variables: what it is and why they are needed;
  • creating sprite clones: how not to lose them during gameplay;
  • what is the purpose of “My blocks” and how it can help us to ease game logic.

I recommend that students simply repeat all the steps from the video, so at the end of the course they will have their own game, which they will be able to navigate and then be able to independently make some changes and expand the game at their own discretion. At the end of the course, materials with source codes for all sprites are provided – using them you can check whether the game is made correctly and fix any non-working parts.

Note: Those who under 18 years old may use this course only if a parent or guardian provides their account and controls all key activities while using the account.

English
language

Content

Setting up game environment

Introduction
Importing sprites, preparing game field
Set up static sprites

Defining of core logic

Tower crane’s hook behavior
Logic of the stage (part 1)
Quiz
How to define relative position between two sprites
Logic of the stage (part 2)
Logic of the stage (part 3)

Game enhancements

Adding game sounds
Background skyscrapers behavior
Conclusion