• Post category:StudyBullet-9
  • Reading time:9 mins read


Learn to Design Intuitively in Zbrush

What you will learn

Learn the Basics of 3D and Modeling

Learn the basics of using Zbrush, no experience necessary.

Be able to sculpt and create models in 3D

Understand how to use Dynamesh and Zremesh

Learn how to projection paint textures from a 2D image on to a model.

Learn how to use Snapshot 3D, an image-based mesh creation tool in Zbrush.

Learn how to author content for the Metaverse

Learn about subdivision smoothing

Description

Graphic designers that are looking to expand their horizons will be able to do so with this 3-day course. The Metaverse is an open digital universe where users can explore and create within the confines of imagination without limitations on time or space! Participants learn about how it all works through lectures from industry professionals as well as hands-on experience using Zbrush, which helps bring designs into life by allowing for more precision than ever before โ€“ even if you’ve never used a tool like Zbrush before now.

We will cover the basic document setup and everything else needed to get you up and running with Zbrush.


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  1. The basics of 3D geometry and other components like lights and cameras
  2. Working with a real-world scale between different programs and geometry.
  3. Knowing the different file formats of Zbrush
  4. Creating geometry from 2D images
  5. Painting textures on models using 2D images.
  6. Creating objects for the metaverse.
  7. Creating Objects for 3D printing.
  8. Creating content for Spark AR, Snap Lens, and other mobile devices, like Oculus

Zbrush is a powerful and intuitive tool that is both modeler and texturing software. It differs from other 3Dย softeware in its artist’s focused feature set. This allows the designer to focus more on the form and less on the technical details to make it possible.

English
language

Content

Introduction

3D and Design
Why Zbrush?

3D Basics

Geometry
Geometry Slide
File Formats
File Formats Slide
Geometry Components – Faces, Edges, and Vertices
Geometry Components Slide
Geometric Components – UV’s
UV Slide
Geometric Components – Color
Color Slide
Geometric Components – Materials and Shaders
Materials Slide
3D Basics Components Quiz
CAD vs Geometry and how we can use CAD in 3D and Product Design
CAD Slide
PBR and Materials
PBR and Materials Slide
Geometric Components – Lights
Geometric Components – Quiz
Geometric Components – Cameras and Views
Camera Slide
Orthographic vs Perspective
The 3D World and its Coordinates
Coordinates Slide
World And Scale
Scale Slide
Zbrush and Scale
Zbrush Scale Slide
3D Basic Quiz

Zbrush Basics, Getting Started

2.5D mode Vs. 3D mode
2D v 3D Slide
Navigation and Main Keys
Navigation Slide
Zbrush UI
UI Slide
Zbrush Canvas
Canvas Slide
Zbrush Quiz part one
Zbrush File Formats – Tool/File/Doc & Image formats
File Slide
Zplugins
Zplugins Slide
Tools and Subtools
Tools Slide
Importing Geometry and types
Tools Quiz
Masking and Hiding Geometry
Masking Slide
The 3D Gizmo or Transpose Tool
Gizmo Slide
Dynamesh Basics
Dynamesh Part 2
Dynamesh Slide
Polygroups
Polygroups Slide
Zbrush Quiz 2
Z Remesh
ZRemesh Slide
Dynamesh – Zremesh- Subdivded Surface Flow
Basic Brushes in Zbrush
Brushes Slide
Zbrush Quiz 3
Z-Modeler
Z-Modeler Slide
IMM Brushes
IMM Slide
Paint Brush
Paint Brush Slide
Zbrush Quiz 4
Mood Boards, Reference and Pure Ref
Reference Slide
Spotlight
Spotlight Slide
Render Basics
Render Slide
Render NPR
NPR Slide
Zbrush and Photoshop Plugin
Zbrush Photoshop plugin Slide
Zbrush Quiz 5

2D to 3D

Silhouette and Blocking
Snapshot Part 1
Snapshot Part 2
Snapshot Part 3
Snapshot Slide
Snapshot 3D quiz
Working with Logos
Creating Snapshot Assets
Creating Snapshots Slide
Boolean Mesh and Folder Stacks
Projection Painting Using a picture to paint texture.
Remesh, UV map
Reprojecting Hi poly to low Poly to Bake Maps for export
Render With Keyshot
Export as FBX into Blender Cycles Render

Make a photorealistic Spark AR Mask in Zbrush from a 2D image

Concept Brief – Create an AR mask
Gathering Reference and Pure Reference
Creating the Snapshot and Spotlight assets in Illustrator
Dynamesh Part1
Dynamesh Part2
Zremeshing the mask
UV Mapping the mask
Subdividing the mesh.
Projection Painting the Picture from Spotlight
Baking the maps for export Multi map Export plugin
Export FBX to Spark AR