• Post category:StudyBullet-6
  • Reading time:4 mins read


Learn 3d Graphics from scratch, Make study 3d environment as a newbie

What you will learn

Learn to Create pleasing 3d environment from scratch

Learn to turn basic meshes into pleasing 3d scenes

Explore a virtual creative space that helps you harness you creative spark

Learn how to create basic usable 3d models

Description

This course has been designed to help anyone who is interested in developing his or her 3d modeling skills to enjoy and greatly benefit from. This has been developed in a clear and easy manner for anyone using blender for the very first time. I have used blender 2.83 and blender 2.9 with is currently the latest version of blender to record this series. Beyond 3d modeling skills, this course will help you understand fundamental principles that will be useful in any design project. This Course is packed with resources that will help you gain hard surface modeling skills. The course has also been designed to help you gain an overall idea and knowledge to help you implement both simple and complex models into architectural visualization scenes.

In this course, you will learn how to make

3d models; Create simple, complex and useable 3d models by your self

Materials and texturing: Learn to use blender internally generated materials, create materials yourself, and make use of the principled shader to create realistic and efficient materials


Get Instant Notification of New Courses on our Telegram channel.


Scene lighting: Learn to light up your objects and scene in a simple and efficient way, make use of hdri, lamps or emission shader

3d Rendering; Learn create a good render set up, from your Camera set up to your final render settings.

Improve your Creativity within the 3d space

English
language

Content

Introduction

Introduction

Understanding Basic use of Meshes In 3d Softwares

Basic Meshes
Edit mode – Basic Use of a Cylinder
Basic use of Other Meshes
Applying Basic Materials
Basic lighting and Camera Set up
Basic Render Settings

Making use of more advanced tools using of Basic Shapes

Use of Simple Boolean Modifier
Making use of Basic Cubes
Using Meshes- Plane
Final Render Set Up