• Post category:StudyBullet-4
  • Reading time:5 mins read


A complete introduction to 3D Texturing from beginner to intermediate using substance painter 2020

What you will learn

 

substance painter UI and tools

 

Baking mesh maps

 

Procedural 3d texturing tools

 

importing / creating materials

 

rendering in substance painter’s Iray

 

Exporting the textures

Description


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Welcome to the Substance painter – complete 3d texturing course . 

In this course you will learn all the tools and trechniques used by artists within substance painter to make detailled and realistic 3d textures on your 3d models . 

The course is composed of three parts . the first part is dedicated to introducing you to all the tools that you will be using in substance painter, the render engine within the software and the UI etc . While the second and third parts of the course go through the 3d texturing process of two 3d assets provided with the course from start to finish .

What you will learn :

  • 3D texturing tools available in substance painter .
  • Creating and using materials in substance painter .
  • Filters , generators and procedural 3D texturing tools .
  • Correct mesh maps baking methods to avoid common issues .
  • rendering your 3D textured model and applying post effects using IRAY render engine inside of substance painter .

Enroll now and start learning the industry standard 3d texturing software substance painter .

English
language

Content

Course intro

Course Intro + course files

Introduction

Ui and introduction
Scene navigation
Paint brush tool
Image projection tool
Polygon fill tool
Symmetry
Fill layers
Painting on masks
Fills on masks
Levels
Filters
Color selection ( from ID map )
Generators
Baking mesh maps
Preparing id maps in Blender 2.9
Anchor points
Using and creating smart materials – smart masks
Instantiating materials across texture sets

Texturing the shield

Baking mesh maps and adding metal and leather materials
Adding wood height map
Wood color – part 1
Wood color – part 2
Adding damage

Texturing the robot

Baking the robot meshmaps
Glass shader
Head height map
Body height information
Wheel height information
Creating the main material
Instantiating the material
Texturing the body
Adding weldings
Texturing the wheel
Emission and lens material
Rendering
Depth of field
Exporting textures