Learn how to plan and understand Metaverse for the Enterprise
What you will learn
Learn the basic concepts of Metaverse
Understand how to apply Metaverse in your Enterprise Business
How to understand the Architecture of Metaverse
Learn the monetization concepts for Metaverse
Description
On this training you will learn the basic components to understand Metaverse. A metaverse is a network of 3D virtual worlds focused on social connection. In futurism and science fiction, it is often described as a hypothetical iteration of the Internet as a single, universal virtual world that is facilitated by the use of virtual and augmented reality headsets.
The term “metaverse” has its origins in the 1992 science fiction novel Snow Crash as a portmanteau of “meta” and “universe.” Various metaverses have been developed for popular use such as virtual world platforms like Second Life. Some metaverse iterations involve integration between virtual and physical spaces and virtual economies, often including a significant interest in advancing virtual reality technology.
The term has seen considerable use as a buzzword for public relations purposes to exaggerate development progress for various related technologies and projects. Information privacy, user addiction, and user safety are some of the concerns within metaverses, stemming from challenges facing the social media and video game industries as a whole.
Access points for metaverses include general-purpose computers and smartphones, in addition to augmented reality (AR), mixed reality, virtual reality (VR), and virtual world technologies.
Dependence on VR technology has limited metaverse development and wide-scale adoption. Limitations of portable hardware and the need to balance cost and design have caused a lack of high-quality graphics and mobility. Lightweight wireless headsets have struggled to achieve retina display pixel density needed for visual immersion, while higher-performance models are wired and often bulky. Current hardware development is focused on overcoming limitations of VR headsets, sensors, and increasing immersion with haptic technology.
There has been no wide-scale adoption of a standardised technical specification for metaverse implementations, and existing implementations rely primarily on proprietary technology. Interoperability is a major concern in metaverse development, stemming from concerns about transparency and privacy. There have been several virtual environment standardisation projects.
In a January 2022 interview with Wired, Second Life creator Philip Rosedale described metaverses as a three-dimensional Internet that is populated with live people.
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