• Post category:StudyBullet-4
  • Reading time:8 mins read


Learn how to make an infinite scrolling platform game in Unity with C# working through all stages of game development.

What you will learn

How to use the Unity Mecanim system to create and trigger animation states on a character.

How to design a graphical user interface with a main menu, pop-up windows and programmable buttons and sliders.

How to program an infinite scrolling 3D platform world.

How to implement background music and sound effects.

How to create and spawn particle systems for magic spells, explosions and special effects.

How to program a lives count and scoring system that saves the state.

How to build an entire casual game from scratch.

Description

Who doesn’t love a good endless runner? Did you know it’s the genre that reigns from the early platform games of Donkey Kong and Mario Brothers? From Canabalt to Temple Run to Subway Surfer, this casual game has been the pastime of many a gamer with a mobile device and a few moments to while away. But did you know there’s quite a bit of work that goes into such a game? Of course the scenery is repetitive, but did you know that it has to be constructed with pieces of the environment that can always fit together and be procedurally placed?

In this course, Penny will take you through all the stages of game development with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games. Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games to the next level.  All assets including models, animations, textures and sounds are supplied.

The objective of this course is to teach you all you need to know to make your own game!

Learn how to program and work with:

  • Character and World Models

  • Character Animations

  • Procedural Infinite World Generation

  • Graphical User Interfaces

  • Pick-ups

  • Particle Systems

  • Background Music

  • Sound Effects

Content and Overview


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The course begins with setting up the character and applying animations in the Unity mecanim system, before writing code to control them.  It continues step-by-step, going through the development of an infinite scrolling 3D world, including the use of the pooling and singleton design patterns. In these sections, obstacles such as fire and walls are added which the character is programmed to jump over and destroy. Thereafter, a graphical user interface (GUI) is put together in Unity’s canvas system, where you will learn about alignment, fonts and screen resolutions as well as how to program button presses, sliders and create pop-up windows.  Next, particle systems are investigated as a means of providing some special effects and several are constructed from scratch for magical spells and explosions.  Finally, background music and sound effects are covered, as is controlling the sound of each from the GUI.

What students are saying about Penny’s courses:

  • She is the best teacher ever in this platform.

  • Most instructors are very smart people. Some are good at teaching and some are not. Penny is great at describing complex concepts without going down a dark cerebral rabbit hole that so many instructors feel obligated to do. It’s like they need to demonstrate their knowledge by explaining every tiny aspect. Penny does not go there. She explains things clearly but does not overwhelm the student with more than they need to know. There is only so much most people can absorb in one sitting. You need to study, then you need to practice and then more study. I have taken most of her classes and I recommend them all.

English
language

Content

Introduction

Introduction
Join the H3D Student Community
FAQs

Animating the Player

Animating the Player Character
Casting a Spell
Quiz 1

Creating an Endless Environment

Platform Model Setup
Turning Corners
Creating a Platform Pool Part 1
Creating a Platform Pool Part 2

Adding the Perpetual Runner

Scrolling the Environment
Scrolling in the Y
Spawning Platforms on the Move
The Bounce Dilemma
Adding a T-Intersection

Adding Obstacles

Fire Obstacles
Adding Random Fires to Platforms
Building a Wall
Generating Magic
Walled Platforms

Adding a Graphical User Interface

The Graphical User Interface
The Main Menu Part 1
The Main Menu Part 2
The Main Menu Part 3
Creating Menu Popups
Finishing Popups

Lives and Scoring

Animating Coins
Picking Up Coins
Coin Resetting
Programming Lives Count
Displaying Lives
Statistics

Final Touches

Fog
Explosions
Exploding the Wall
Adding Music
Saving Sound Settings
Sound Effects
Syncing Sounds with Animation
Animated Pickups
Final Touches

Final Words

Some Final Words from Penny
Where to Now?