• Post category:StudyBullet-3
  • Reading time:6 mins read


Learn to create Templates for Visualization Projects using Unreal Engine

What you will learn

Creating Templates for Visualization Projects

Creating an Arch Viz Template Project

Creating a Product Viz Template Project


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Creating a high-quality light mass setup

Description

Starting a new project in Unreal can be an intimidating process. There are a lot of settings that need to be just right for your scene to work correctly and look great. What if you didn’t have to start from scratch each time? In this course, instructor Brian Bradley shows you how to create project templates that will make your workflow much more manageable and get you into creating faster. After explaining the benefits of setting up the templates you will need before you start new projects, Brian meticulously steps you through creating an Arch Viz template, including basic master materials that you can use to populate a visualization scene quickly and easily. Plus, he covers in detail the steps in creating a Product Viz template.

One of the things that many artists I talk to seem to struggle a little bit with. Not because it is hard work or anything, but just because to many, it feels really tedious is the setup part of a project. The bit that takes place before any of the creative work gets going, this means that many of us either skip this phase all together, basically making up folders and folder structures as we go, or we skipped through it so quickly that we miss some real opportunities to speed up the production process for ourselves as we get further on down the pipeline, which in part is why I am really looking forward to working through this course with you and hopefully helping speed up your day to day projects, freeing up time that you can then spend enhancing your Unreal creations.

English
language

Content

Introduction
Creating project templates
Creating an empty project
Creating an Arch Viz Template Project
Creating useful folder structures
Adding sun and sky lighting
Building a post process volume
Quality lighting setup
Placing static cameras for stills
Constructing a playable camera
Setting up a basic terrain
Creating a basic master material: Part 1
Creating a basic master material: Part 2
Creating a basic master material: Part 3
Parameter organization in the Unreal UI
Creating a Product Viz Template Project
Creating a product template
Setting up a three-point lighting system
Adding extra cameras to the scene
Tweaking your camera settings
Adding a sequence for animations
Creating a high-quality light mass setup
Conclusion
Next Steps
Bonus Lecture