• Post category:StudyBullet-7
  • Reading time:4 mins read


Rust for the daily practitioner

What you will learn

How to write idiomatic, well-tested, documented Rust code

Threads, channels, closures, iterators, code documentation, std library traits, error handling, testing, benchmarks, logging, attributes, turbofish and more!

Rust concepts beyond the fundamentals taught in the “Ultimate Rust Crash Course”

How to use Rust to make video game prototypes

Description

Join Nathan Stocks for a fast-paced, entertaining, curiously-informative, hands-on even deeper dive into the Rust programming language. This is the second course in the Ultimate Rust series following the Ultimate Rust Crash Course. If you like that course, you’ll love this one!

This is a hands-on course! Not only are there targeted exercise for each topic discussed, there are also a series of project scenarios that walk you through using what you’ve learned to put together playable game prototypes that work on macOS, Linux, and Windows!  These projects will make use of Rusty Engine, a game engine developed specifically for this course to keep game engine concepts to a minimum so you can focus on using exactly what you learned in this course.


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Rust is a systems programming language that eliminates entire classes of bugs and security vulnerabilities, has zero-cost abstractions like C and C++, is fun to program in, and lets systems programmers have nice things. No wonder Rust is gaining traction in spaces as diverse as game engines, high-performance computing, embedded devices, and web programming! Learn how to write high-performance code without the worry of crashes or security vulnerabilities. Join a vibrant community of developers where diversity, inclusion, and just plain being nice are all first-class objectives.

English
language

Content

Introduction

Introduction
Exercises Overview

Lectures & Exercises

Idiomatic Code
Exercise – Idiomatic Code
Documentation
Exercise – Documentation
Publishing
Exercise – Publishing
Closures
Iterators
Exercise – Closures & Iterators
Common Traits
Exercise – Traits
Creating Errors
Handling Errors
Exercise – Errors
Unit Tests
Integration Tests
Benchmarks
Exercise – Testing
Logging
Exercise – Logging
Multithreading
Channels
Exercise – Threads & Channels