Learn how to manipulate the html canvas using vanilla javascript

What you will learn

How to properly use the html canvas with JavaScript

Draw geometrical shapes and forms on the canvas

Animate effects in the canvas with OOP JavaScript

Create design patterns and object-oriented programming with JavaScript

Description

Thank you for considering starting this course, it means a lot. I will try my best to show you how to best use the HTML canvas in a fun educative way, in order for you to get the most out of it. We will be covering drawing lines, shapes and animations. Most content is very visual, colorful and updates the canvas in real time. I’m sure you’ll enjoy coding along the mini-projects inside with me.

The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games.


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History of canvas was initially introduced by Apple for use in their own Mac OS X WebKit component in 2004, powering applications like Dashboard widgets and the Safari browser. Later, in 2005 it was adopted in version 1.8 of Gecko browsers, and Opera in 2006,[and standardized by the Web Hypertext Application Technology Working Group (WHATWG) on new proposed specifications for next generation web technologies.

A canvas consists of a drawable region defined in HTML code with height and width attributes. JavaScript code may access the area through a full set of drawing functions similar to those of other common 2D APIs, thus allowing for dynamically generated graphics. Some anticipated uses of canvas include building graphs, animations, games, and image composition.

English
language

Content

IMPORTANT, watch this first

IMPORTANT, watch this first

Using the HTML Canvas with JavaScript

How to set-up the canvas ( DON’T SKIP )
Drawing a line on the canvas
Create an animation loop
Clearing the canvas and starting fresh
Resizing event on the canvas
Creating geometric animations
Adding mouse events to the canvas
Using FPS for animation speed