• Post category:StudyBullet-5
  • Reading time:5 mins read




What you will learn

 

Learn the Fundamental of Blender

 

Overview of the feature set in Blender

 

How to navigate the Blender interface

 

Learn about modeling, sculpting, texturing and shading, 2D and 3D animation,

 

Learn about character rigging and dynamic simulations.

 

Learn about rendering, and game engine exporting

 

Much More!

Description

Blender is the free and open-source 3D creation suite that supports the entirety of the 3D pipeline.

In this course, you’ll learn everything you need to know about Blender to begin pursuing your career in 3D modeling, animation, video game asset creation, visual effects, and more.

We will first walk through the basics of the interface and navigation.


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We’ll also get into topics like modeling, sculpting, texturing and shading, 2D and 3D animation, rendering, fire and water effects, and even video effects will be covered. You’ll understand what Blender objects are and how to handle them, as well as where to go next.

This course will cover skills traditionally used in animation, motion design, and video game design. We will cover the interface, modeling, lighting, rendering, and a bit of animation. If you’re interested in getting started in 3D, then this is the perfect course for you!

The content of this Blender course is pretty simple in itself. None of the models is complicated. The focus here is to get comfortable in 3D for the first time.

Even if you’ve never touched software like Blender 3D before, you’ll be able to walk away from this course with a confident understanding of the basics.

 

English
language

Content

Introduction

Introduction
Installing Blender

Getting Started

Interface
Menus, searches and shortcuts
Create objects
Modifying objects
Make a scene, add lights
Render your scene
Exercise assignment
Exercise solution

Modeling and Sculpting

Overview
Begin sculpting
Common sculpting tools and settings
Deep dive: Dynamic topology
Optimizing your model for animation
Edit Mode
Common modeling tools
Exercise assignment
Exercise solution

Textures and Shading

Creating your first materials
The Shader Editor
Unwrapping
UV tools
Paint your first texture
Deep dive: Preserving normal detail
Exercise Assignment
Assignment Solution