• Post category:StudyBullet-5
  • Reading time:5 mins read




What you will learn

 

Understand how to Design GUI

 

Use a Booleans technique to animate a reveal

 

Understand how to use MASH to create your GUI

 

Understand how your rendered GUI fits in at the compositing stage

Description

MASH is a very powerful Motion Graphics and Visual Effects plugin that now ships with Maya. It is a procedural system that allows you to create complex simulations and animations with an easy-to-use interface.

MASH is often used in motion graphics scenarios. However, MASH can easily be harnessed in a Visual Effects shot as it has plenty of scope to create dynamic and realistic simulations, especially when combined with the rendering power of Arnold.

GUI is a popular area of Visual Effects and Motion Graphics. Being present in many Marvel films and plenty of other sci-fi films it is a visual that many people are familiar with.

This course aims to break down the process of creating GUI elements in MASH for Maya that are ready for film. These GUI elements will be rendered in Arnold for our VFX shot and we will aim to composite these elements into a greenscreen plate. The course will briefly cover chroma keying in After Effects and Nuke but the primary focus is the utilisation of MASH to create the GUI elements.

The pre-requisites to this course are as follows:

A basic understanding of navigating Maya
Access to a copy of Maya from 2017 onwards
Access to After Effects and/or Nuke with an understanding of basic navigation
Previous experience of chroma keying is useful but not essential

The rest I will teach you from the ground up across 1 main exercises

Course outline

Lesson 1 – Accessing greenscreen footage (A walkthrough of where to access the greenscreen footage used in this course)

Lesson 2 – Creating and Rendering our Main GUI element (This session will introduce you to some key techniques for using MASH to create GUI elements)


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Lesson 3 – Keying breakdown in Nuke (This session will show a breakdown of the keying process in Nuke)

Lesson 4 – Despill and final composite in Nuke (This session will show you some key despill methods in Nuke and it will also cover how the final composite comes together)

Lesson 5 – Keying and compositing in After Effects (This session will cover how you would approach the keying and compositing of the shot in After Effects)

Bonus Lesson – Additional GUI Assets in MASH (This Bonus Lesson will cover some additional techniques that you could use in MASH for Maya to create a wide range of additional GUI assets)

Project Task (Assignment) – (This lesson will walk you through the final assignment that you have been tasked with, summarising the skills and techniques learnt in this course.

 

As mentioned above in the course outline, the course will finish with a really fun assignment where you will have the opportunity to practice the skills that you have learnt in this course! I’m looking forward to seeing what you guys create so please upload your work!

I hope you enjoy this course as much as I enjoyed creating it!

 

English
language

Content

Introduction

Lesson 1 – Accessing the greenscreen footage
Lesson 2 – Creating and Rendering our Main GUI element
Lesson 3 – Keying breakdown in Nuke
Lesson 4 – Despill and final composite in Nuke
Lesson 5 – Keying and compositing in After Effects
Bonus Lesson – Additional GUI Assets in MASH
Project Task (Assignment)