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Learn how to develop games with C# like a pro with this step-by-step course!

What you will learn

How to use Unity and its elements

The principles of video game mechanics

How to work with C#

The principles of animation in Unity

How to find and create assets for your games

How to design, develop and script your level to replicate your favourite games

How to make games for different devices

How to export your games

Description

Learn games development with Unity!

Develop like a pro!

Have you ever wanted to create your own video games? In the era of digital technology, we are constantly surrounded by them. Maybe you want to make a brand new game you have in mind, or you want to recreate your favourite video game. Whether you are just starting, or already studying, this course will get you through the main aspects which are required to create a game with Unity.


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In this course, you’re going to learn everything about 2D game development in Unity, from creating and exporting your own games, to learning how to find and create assets, and exercising your logic and creativity. Upon the completion of the course, you should have a good foundation and be able to create complex games, decide which kind of projects suit you best, as well as which field inside Game Development fits you better, in order to become an expert at it. In addition, all the notions and procedures shown are useful for both 3D and 2D projects, while the application can be used for most of the platforms, mobile, consoles and pc’s.

Our instructors have years of experience not only in games design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Unity course you’ll ever need to develop games and design like a pro!

Start designing your game today!

English
language

Content

The Beginning

Introduction
Download and Install Pt. 1
Download and Install Pt. 2
General Overview and First Unity Project
Creating your First Script
Parents, Children, Quads, Colors and Materials (Creating an Asset Prefab)
Prefabs and Materials Opacity
Basic UI Creation(Canvas)
Variables
Time and Randomness
The If Statement Pt. 1
The If Statement Pt. 2
The For Loop Pt. 1
The For Loop Pt. 2
Lists and Arrays – Basic Introduction
List and Arrays – Practice Pt. 1
List and Arrays – Practice Pt. 2
Polishing Pt. 1
Polishing Pt. 2
Polishing Pt. 3
Wrapping Up
Importing a Project in Unity

The Basics

Transform.position vs Transform.localPosition and Translate
Rotations
Input (Mouse and Keyboard)
Pong Game Pt. 1
Pong Game Pt. 2
Pong Game Pt. 3

Rigidbody 2D – Platformer Creator Kit

Project Introduction, Assets Creation and Assets Scavenging
RigidBody 2D First Touch
RigidBody Tests
Animation Sprite Sequence to a RigidBody 2D Character
Refining Movement
Rigging and Skinning Pt. 1
Rigging and Skinning Pt. 2
Animating the Rigged Character
Enemy Behavior
Interlude – Physics Pt. 1
Interlude – Physics Pt. 2
Enemy Behavior Refinement Pt. 1
Enemy Behavior Refinement Pt. 2
Enemy Behavior Refinement Pt. 3
Enemy Behavior Refinement Pt. 4
Enemy Behavior Refinement Pt. 5
Enemy Behavior Refinement Pt. 6
Environment Introduction
Intervention – Fixing Movement
Environment Revised
Camera
Shooting Pt. 1
Shooting Pt. 2
Effects
Damage Preconfiguration
Damage System
Wrapping Up Pt. 1
Wrapping Up Pt. 2
Wrapping Up Pt. 3

Card Game (Advanced Loops)

Card Game Pt. 1
Card Game Pt. 2
Card Game Pt. 3

Mobile Devices – Introduction to Touches

Unity Remote Requirements
Mobile Input Structure and Touches Investigation
Final Part (Staying in Touch)
Last Words