For new comers and 3ds max users. Navigate Like 3ds max in Blender.

What you will learn

Navigate like 3ds max in Blender

Easy Modeling with world measurement unit

UV Projection for mapping

Environment based lighting

Framing and Rendering a Product shot in Blender

Editing Rendered Image in Krita

Description

Whether you’re a complete beginner or a seasoned 3D artist looking to expand your skills, this course is for you. I will guide you step-by-step through:

  • The basics of modeling.
  • UV projection mapping.
  • Environment lighting.
  • Rendering in Blender.

Starting with a simple shape to creating a complete model and then moving forward to finally lighting and rendering the product shot, I’ll cover everything you need to know in order to achieve the final result.

Lessons are broken down in small and easy to understand format. Each process is focused and explained in a separate video lesson.


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Good news for 3ds max users, I will be showing a way to change the navigation system within blender to act like 3dsmax. So, if you are used to 3ds max navigation system and don’t want to adapt to different style and just want to get things done without learning a new navigation that blender offers, then this is for you. Btw this is not necessary and also this will not break any other default blender shortcuts, so anyone can adapt to this method without breaking any of the shortcuts.

Whether you’re looking to start a new career or just want to learn a new skill, this course will give you a good practical start. So, what are you waiting for? Enroll the course and let’s start creating a product shot with Blender today!

English
language

Content

Introduction

Course overview
Installing the free software Blender
Setting up the navigation like 3ds max (optional)

Modeling the Product

Measurement unit setup
Getting started with base modeling
Finishing up modeling the Product
Creating a Floor and a Backdrop

Materials and UV projection

Understanding the packaging texture
Assigning material and loading texture
Getting started with UV Projection
Finishing up mapping the product
Assigning material to Floor and Backdrop

Lighting and Rendering

Setting up the camera
Creating Environment based lighting setup
Setting up rendering method
Adjusting product material and adding Lights
Adjusting floor material
Time to hit the Render
Adding Final Touch in Krita App