Learn the Basics to Start your First Virtual Reality Classroom + Live sessions in VR (Headset not Required)

What you will learn

Define VR hardware and software and VR terminology

Identify basic features and functions of VR platforms intended for this course

Find and locate content and objects

Gather objects and content

Experiment with movement, object placement and importing content

Description

This course is an introductory course that will teach you first steps to teach or coach in VR. The course covers topics such as setting up a VR environment in terms of signing up, moving in the VR platform, integrating third party apps, adding tools like 3D assets, images, PDF files and others.

This is the first of four masterclasses. The following ones will be more advanced including innovative pedagogies and ways to motivate learners.

The videos focus more on webVR platforms that can also be accessible via a head-mounted display.


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There are several reasons why teaching in VR can motivate learners. First, research supports that VR can provide a more immersive experience for students, which can help them learn better. Additionally, VR can be used to simulate real-world scenarios, which can be helpful for teaching subjects like chemistry, language or cultural customs. Finally, VR can be a more engaging and fun learning experience for both students and teachers.

There are a number of different VR applications and tools that can be used for teaching. The course includes an ebook that introduces terms like VR, AR, and MR. the ebook also includes descriptions of some VR platforms that can also help with the video tutorials.

The course encompasses 3 quizzes that cover the terms, and applications discussed in the course.

English
language

Content

Introduction

Introduction

What is Virtual Reality?

What is Virtual Reality? Read the ebook
Quiz 1
Platform
Platform
Platform
Quiz 2

Additional content

Live Meetups
Other platforms
Other platforms
Quiz 3

Conclusion

Conclusion