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A Master Course

What you will learn

The students will learn the basics of 3D modeling, texturing, and lighting along with 3D rendering. Also, they will learn the concept of rigging, animation, physics in MassFX, and particle system. This course helps to understand advance techniques like Panoramic 360 degree view, Crowd simulation, and Arnold and Vray rendering. Also the students will be able to work on stunning environments and realistic virtual reality experiences using 3ds max interactive. The 3ds Max tutorials in this course take your creative skills to the next level. Overall, the course will help the students master the software and enhance their creativity and productivity.

Description

Autodesk 3ds Max,  provides powerful tools for 3D modeling, texturing, lighting, rigging, animation, dynamics, particles and rendering. This enables game developers, visual effect artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Additionally, the interactive interface and workflow tools of 3ds Max makes the job of design visualization specialists easier.

This course is basically designed to assist the  modelers, animators, and designers.  Keeping in view the varied requirements of the students, this course covers a wide range of tools and features. Also covers concepts, and techniques for modelling, texturing, lighting,  rigging, animating the objects, fluid simulation, cloth simulation, particle system, create 360 panaromic images, create realistic Vray render, Interactive 3ds max  and so on. Additionally, in this course, we introduce the Interactive 3ds max. On the completion of this course, students will be able to create complex 3d scenes, stunning environments and realistic virtual reality experiences.

Salient Features of this Course:

A comprehensive course consisting of 65 video lectures that are organized in a pedagogical sequence.

Detailed explanation of all Autodesk 3ds Max tools.


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Step-by-step instructions to guide the users through the learning process.

Two projects at the end of the course to enable the users to apply the skills learned in the course.

Practice Test

Certificate of Completion

English
language

Content

Overview of 3ds Max interface, interface components and some key aspects

Overview of Autodesk 3ds Max interface
Creating the project folder in 3ds Max
Understanding Unit setup and Grid system
Creating custom menus and assigning hotkeys
Understanding Viewport and Command Panel

Understanding Basic Modeling Techniques

Understanding Standard Primitives
Creating 3d model of table using Standard primitives
Understanding Extended Primitives
Understanding AEC Extended Primitives: Foliage
Understanding AEC Extended Primitives: Doors and WIndows
Duplicating and Arraying Objects
Understanding snapping function
Understanding the Align tool
Understanding Splines
Importing Revit files

Understanding the Modifiers

Working with Modifiers Part 1
Working with Modifiers Part 2
Working with cloth Modifer
Working with Greeble Modifer
Working with Displace Modifer
Spline modeling using Lathe Modifier
Understanding Chamfer Modifier
Understanding Mirror tool
Creating a bean bag and a cushion using the cloth modifier

Understanding the Advanced Modeling

Understanding Compound objects-I
Understanding Compound objects-II
Creating 3d tooth paste model using Loft tool
Creating 3d model of computer table
Creating 3d model of a spiral book

Understanding the basic and advanced materials and maps

Undestanding the basic materials
creating metals using arnold material
Downloading and assigning the Vray materials
Understanding UVW map modifier
Understanding OSL map
Understanding Opacity map
Undestanding HDRI map

Cameras and Lights

Understanding camera
Understanding Basic Lights
Understanding Omni Direct Light
Understanding Arnold Lights
Understanding Emissive light with Arnold
Understanding Photometric lights
Understanding IES lights
Setting the vray sun and sky

Vray Render Settings

Understanding Vray Render Settings

Understanding Rigging and Animation

Understanding the concept of Rigging
Understanding the concept of Animation
Animate the tree
Understanding Preview animation

Rigid Bodies and Particle System

Understanding Rigid Bodies
Understanding Rayfire simulation
Falling leaves using particle system
Fundamentals of fluids
Converting text to Fluid

Understanding Populate tab and Panoramic vray render

Understanding the Populated tab
Creating crowd in a scene
Creating 360 degree Panoramic Vray render

Exploring Interactive 3ds Max

Introduction to Autodesk Interactive 3ds Max
Understanding 3ds Max Interactive installation steps
Overview of Interactive 3ds Max interface
Setting the project in 3ds Max Interactive
Undestanding Unit Editor
Importing Asset using Asset Browser

Tips and Tricks

Tips and Tricks

Project1

V ray Material Entire scene

Project 2

Project 2: Light…..

Practice Test

Quiz