How Games Get Produced – a tour through the main areas a game producer must manage to ensure a successful game launch
What you will learn
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All the basics of how a video game is produced, from concept to shipping (and beyond)
A full understanding of the video game production cycle
The ability to create a backlog from scratch and then use it to help with the planning and delivery of your game projects
How to use mind maps to help create backlogs, and how to develop crew plans for your game teams so you can plan for key milestones
About how things like marketing, recruitment, localisation, play testing and team management can really affect your production plans, and how to mitigate this and build them into your plans from the very beginning.
How to choose which engine to build your game on, and which platforms you should launch on
What a video game producer does each day and what the key components of the job really are
The ethical considerations of being a game producer and managing game projects and teams
Closing and shipping your game project, how to manage bugs and what to look out for
The key documentation needed in a game project, what it contains and when you need it
The general finances of game development and where your budget really goes
What to consider when making your game accessible to all and how to build this in and who can help
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