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Master Modeling, UV Mapping, Texturing, Painting & Shader Graph for 3D Game Assets only with Blender

What you will learn


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COMPLETE PROJECT: You’ll model a 3D tank from scratch in the style of PICO TANKS, including modeling, UV mapping, hand painting, and adding texture details

Learn how to optimize 3D meshes for video games using Blender 2.8x and beyond

Understand the development pipeline of a 3D Asset for games using Blender

Learn blocking, detail modeling, UV mapping, 2D and 3D painting in Blender

Create complex materials using Blender’s Shader Graph

Export all color and UV mapping data for use in game engines like Unity

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