MAYA 3D Character Modeling
Reference
Interfaces
Create New Project
Panels
Working on Vertices
Import Character Reference
Image Adjustment
Front Side Ref Adjustment
Images Freez
Split Edge
Extrude Edge
Ref Issue
Extrude Edge From Eyebrow
Extrude Edge From Eyebrow Continue
Adjust Edge Sphere
Extrude Eye Corner
Lips Basic
Smooth Proxy
Nose Basic
Nose Segments Insert
Fill Area Nose
Fill Area Nose Up
Fill Area Chick
Fill Area Jaw
Working on Head Edge
Back Head Edge Extrude
More on Back Head Edg
Back Neck Edg Extrude
Back Neck Edg Extrude Continues
Working on Lips
Working on Eye
Detail Nose
Working on Chicks
Working on Basic Ear
Basic Ear Extrude
Basic Ear Extrude Edge
Basic Ear Extrude Edge Continues
Sub Div Proxy Options
Basic Ear Extrude Edge Part 1
Basic Ear Extrude Edge Part 2
Basic Ear Extrude Edge Part 3
Basic Ear Extrude Edge Part 4
Basic Ear Extrude Edge Part 5
Basic Ear Extrude Edge Part 6
Basic Ear Extrude Edge Part 7
Basic Ear Extrude Edge Part 8
Chin Extrude
Neck Extrude
Basic Torso
Basic Torso Chest
Basic Extrude Leg
Details Leg Thai Part 1
Details Leg Thai Part 2
Details Leg Thai Part 3
Details Leg Thai Part 4
Details Leg Thai Part 5
Details Leg Thai Part 6
Details Leg Thai Part 7
Details Leg Thai Part 8
Details Leg Thai Part 9
Abs Part 1
Abs Part 2
Abs Part 3
Ribs Part 1
Ribs Part 2
Ribs Part 3
Ribs Part 4
Back Muscle Part 1
Back Muscle Part 2
Back Muscle Part 3
Back Muscle Part 4
Back Muscle Part 5
Back Muscle Part 6
Back Muscle Part 7
Back Muscle Part 8
Back Muscle Part 9
Basic Hand Part 1
Basic Hand Part 2
Basic Hand Part 3
Basic Hand Part 4
Basic Hand Part 5
Elbow Extrude Basic Part 1
Elbow Extrude Basic Part 2
Elbow Extrude Basic Part 3
Elbow Extrude Basic Part 4
Elbow Extrude Basic Part 5
Elbow Extrude Basic Part 6
Elbow Extrude Basic Part 7
Elbow Extrude Basic Part 8
Elbow Extrude Basic Part 9
Connect Hand Body Part 1
Connect Hand Body Part 2
Connect Hand Body Part 3
Connect Hand Body Part 4
Connect Hand Body Part 5
Elbow Twik Part 1
Elbow Twik Part 2
Elbow Twik Part 3
Elbow Twik Part 4
Index Finger Extrude Part 1
Index Finger Extrude Part 2
Hand Basic Part 1
Hand Basic Part 2
Hand Basic Part 3
Hand Basic Part 4
Hand Basic Part 5
Hand Basic Part 6
Hand Basic Part 7
Hand Basic Part 8
Hand Basic Part 9
Foot Finger Extrude Part 1
Foot Finger Extrude Part 2
Foot Finger Extrude Part 3
Foot Finger Extrude Part 4
Foot Finger Extrude Part 5
Foot Finger Extrude Part 6
Foot Finger Extrude Part 7
Foot Finger Extrude Part 8
Foot Finger Extrude Part 9
Combine Foot and Body Part 1
Combine Foot and Body Part 2
Combine Foot and Body Part 3
Combine Foot and Body Part 4
Combine Foot and Body Part 5
Combine Foot and Body Part 6
Final Combined Both Bodies
MAYA 3D Character Texturing
Introduction to Texture
Apply Planner Map
Head Separate UVS
Cutting UVS
Cutting UVS Continues
Unfold UVS of Head
More on Unfold UVS of Head
Working on Unfold UVS Options
Unfold UVS Hand
Unwrap Leg
Unwrap Foot Down
More on Foot Down
Unwrap Foot Up
Unwrap Foot Up Continues
Unwrap Chest
Unwrap Chest Continues
Duplicate UVS
Creating Duplicates UVS
Creating Duplicates UVS Continues
UV Snapshot
UV Range Options
Creating Texture
Apply Texture
Creating Texture Part 1
Creating Texture Part 2
Working on Save Texture
Apply Texture Part 1
Creating Texture Part 3
Creating Texture Part 4
Creating Texture Part 5
Apply Texture Part 2
Creating Texture Part 6
Apply Texture Part 3
Creating Texture Part 7
Apply Texture Part 4
Apply Texture Part 5
Apply Texture Part 6
Apply Texture Part 7
Creating Texture Part 8
Apply Texture Part 8
Apply Texture Part 9
Apply Texture Part 10
Apply Texture Part 11
Eye Texture
MAYA 3D Character Rigging
Introduction to Rigging
Child Parent Connection
Child Parent Connection Multiple
Contrain Parent
Point Contrain
Orient and Scale Contrain
Aim Contrain
Motion Path
Creating Joints
Insert Remove Hierarchy
Mirror Orient Joints
Basic Joint Structure Dino
Basic Joint Structure Dino Continues
More on Basic Joint Structure Dino
Intro Rigging Human Anatomy
Create Joints and Legs
Create Spine and Hand Joints
Create Index Joints
Add Middle and create Ring Joints
Pinky and Thumb Joints
Add Sporting Joints
Create Ik and FK Bones
Create l and R Arm Joints
Creating Neck
Create Head joints sj Names
Creating Controller of Bones
Create Heel Tab Toe Controller
Create l Attributes Inner Outer Roll Controller
Create l Attributes Heel Toe Twist Controller
Create R Foot Controller
Create R Foot Controller Continues
Create R Inner Outer Connections
Checking R I Controllers In Bind Skin
Knee Control Pole Vector
Spine Control Spine IK
Spine Control Spine IK Continues
Checking Spine Control
Hand Control FK Parenting
FK and IK Orientation
Create Ik and FK Switch Hand Control
Create Ik and FK Switch Hand Control Continues
Set Driven IK FK switch
FK Control Joints Point Orient Connection
IK Handle Controller Connection
Visibility On Off Connection
FK Wrist Controller Connection
FK SJ Joints Orient Connection
R IK SJ Joints Orient Connection
R Set Driven Controllers IK FK
Joints Orient Parent IK FK
IK and Fk Joints on off Setdriven Connection
Fingers Setdriven Connection
Thumb Fingers Setdriven Connection
IK and FK Controllers and Changed Ik Handle
I Elbow Control Connection
R Elbow Control Connection
Neck Head Control Orient Connection
Eyeball Bindskin Joints Connection
Eye Aim Control Connection
Global Controller Connection
Apply Bind Skin
Add Influence Tab Ankle Joint
Add Influence Knee Joint
Add Influence Hip Joint
Mirror Skin Influence
Add Influence Root Hip Joint
Root l R Hip Joint
Remove Influence R Hip Joint
Add Influence Root Spine
Add Influence Root Spine Continues
Left Wings Skining and Mirror Skin
Right Wings Skining
Skinning Spine
Skinning Spine SJ
Root SJ Lock
Skinning Spine SJ and Root
Working on Root SJ Lock
Working on Root SJ Lock Continues
Skinning Spine SJ Continues
Paint Skin Weight Tools
More on Weight Tools
Move to Left Hand Skinning
l shoulder Skinning
l shoulder Skinning Continues
Freez Tranformation Issue Solved
l Elbow Skinning
l Elbow Skinning Continues
l Wrist Skinning
l Wrist Skinning Continues
Paint Skin Tool for Wrist
IK FK Influence Issue Solved
l Index Finger Skinning
l Middle Finger Skinning
l Ring Skinning
l Pinky Skinning
l Thumb Skinning
R Hand Skinning Shoulder Elbow
R Hand Skinning Shoulder Elbow Continues
R Hand Skinning Wrist
Neck Skinning
Neck Skinning Continue
Head Skinning
Create Jaw Controller
Jaw Skinning
Lower Teeth Skinning
Pant Skinning
Pant Skinning Continue
More on Pant Skinning
MAYA Background (Set) Modeling
Introduction to Concept Art
Import Concept Art
Vertical Film Offset
Extrude Edge Sole
Extrude Edge Sole Continues
Extrude Edge Heel
Tweaking
Extrude Edge Toe Area
Extrude Edge Toe Area Continues
Model Panel
Extrude Edge Arch Area
Extrude Edge Arch Area Continues
Camera Shapes
Extrude Edge Heel Area
Extrude Edge Heel Area Continues
Working on Edge Area
Extrude Edge Ankle Area
Extrude Edge Ankle Area Continues
Working on Shoelace Area
Set Mesh Shoelace Area
Set Mesh Shoelace Area Continues
Extrude Edge Door
Extrude Edge Inside Door
Extrude Edge Door Base
Extrude Edge Door Base Continues
Door Base Add Supporting Edges
Creating Stairs
Adjusting Sole and Satir Support Log
Adjusting Door Base and Satir Support Log
Adjusting Stair Support
Adjusting Stair Support Continues
Working on Next Stair
Adjusting Stair and Support Log
More on Stair and support Log
Adjusting Door Base and Stair Support Log
Creating Pilar Stairs
Creating Pilar Stair Continues
Creating Pillars Duplicates
Creating Pillars Stands
Creating Hing Create Polygon Tool
Creating Hing Lock
Creating Door Knock
Tweaking on Shoe lace Area
Tweaking on Shoe lace Area Continues
Maintain Curve on Ankle Area
Maintain Curve on Ankle Area Continues
Working on lace Holes
More on lace Holes
Creating lace Holes Extrude Vertex
Creating lace Holes Extrude Vertex Continues
Selecting lace Holes Edges
Vertical Film Offset
Select Vertex and Extrude
Tweaking on Shoe lace Area
Maintain Curves on Shoe lace Area
Duplicate Shoe Tweak
Duplicate Shoe Combined Tweak
Shoe Tweak with Lattice
Create Window Base
Create Window
Create Curve for Shoe lace
Create Shoe lace Curve Extrude
Create Shoe lace Curve Extrude Continues
Selecting Shoe lace Vertex
Adding Shoe lace Segment
Working on Horizontal Film Offset
Maintaining Shoe lace Curve
Poly Extrude Face
Freeze Transformations
Select to object Mode
Working on Shoelace Curve
Working on Long Shoelace
Working on Long Shoelace Continues
Working on Flow of Shoelace
Insert Knot
Lattice Adjust Model Camera
Create House Rellings
Create House Rellings Continues
Create Roof Using Polygon and Tool
Working on Camera Shape
Create Front Wall
Detailing Roof
Detailing Roof Continues
Working on Edge of Roof
Adding Segment of Roof
Create Roof Stands
More on Roof Stands
Tweaking Roof Stands
Tweaking Roof Stands Continues
Supporting Edge Roof Stands
Tweaking Pillars
Selecting Edge and Adding Sequence
Create Doors
Create Doors Continues
Create Top Roof
Create Top Roof Continue
Create Roof on Surface
Center Pivot
Create Chimney
More on Create Chimney
Unwraping Shoe
Unwraping Shoe Toe
Unwraping Shoe Toe Continues
Unwraping Shoe Bottom Ankle
Unfold Uvs Option
Unwraping Stair Pillars
Unwraping Stairs
Unwraping Stairs Continues
Unwraping Door
Unwraping Stairs Stand
Unwraping Door knock
Unwraping Door Knock Continues
Pin Unselected Uvs
Unwraping Door Hinge
More on Door Hinge
Pin Selected Uvs
Cylindrical Uvs
Unwraping Shoelace
Apply Pianer Uvs
Assign Favorite Material
Unwraping Shoelace – Apply Checkers
More on Apply Checkers
Unwraping Roof Base
Unwraping House Base
Unwraping Pillars
More on Unwraping Pillars
Unwraping Upper Door and Stairs
Unwraping Chimney
Unwraping Chimney Continues
Unwraping Roof
Adjust UVS for Leather Texture
UV Snapshot Shoe Leather
Texture Shoe Leather
Texture Shoe Leather Details
More on Shoe Leather Details
Shoe Leather – Dodge Tool
Working on Show Soal
Texture Shoe Less
Texture Shoe Less Continues
File Attributes
Save Door UVS
Door Texture
More on Door Texture
Door knock Texture
Door knock Texture Continues
Stairs Texture
Working on Stairs UVS
House Base Texture
Base Texture UVS
Wall Texture
Roof Texture
Assign Existing Material
Apply Texture on Roof
Assign Lambert
Chimney Texture
Chimney Texture Continues
Final Render
MAYA Bike Modeling (Hard Surface Modeling)
Introduction to Hard Surface Poly Modeling
Modeling Fuel Tank
Creating the Seat of the Bike
Creating the Seat of the Bike Continues
Creating the Front Body
Creating the Front Body Continues
More on Creating the Front Body
Base Shape of the Head
Space for the Head Lights
Mud Guard and Base Shape Tyre
Creating Rims of the Tyres
Creating Disk Brakes
Creating Disk Brakes Continues
Creating the Silencer
Rear Chain
Rear Chain Continues
Indicator Lights
Mirrors
Working on Body Parts
Creating the Extra Body Parts
Creating Suspension
Extension of Silencer
Engine with Base Shape
Creating Speed Meter
Stearing Handle
More on Stearing Handle
Creating the Clutches and Handle
Combine and Merge
Unwrapping Uvs
Texturing the Head
Texturing Mirrors
Texturing Tyres
Texturing Tyres Continues
Conclusion
nCloth Dynamics in Maya
Introduction to nCloth Dynamics in Maya
Creating New Scene
Animating the Cloth
Creating Features
Creating Cloth Effects
Modifying Cloth Effects
Properties of nCloth
Different Features of nCloth
Creating Different Features
Defining the Compression Resistance
Making Secondary Animations
Understanding Scaling Properties
Different Surface Types
Reaction of nCloth Objects
Creating a Polygon Plain